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Steam News16 May 20261mo ago

DIMENSION RANGER | 2026.05.16 Update: Card Balance & Visual Feedback

Gameplay Reduced the number of Guard cards in enemy decks related to Tiger Power Immortal, lowering defensive pressure and making the fight easier to break through.

In this update3

Full notes

Full DIMENSION RANGER update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes8 additions13 changes2 removals
  • Gameplay
  • Events
  • Balance
  • Fixes
  • Store
  • UI and audio
changedGameplayReduced the number of Guard cards in enemy decks related to Tiger Power Immortal, lowering defensive pressure and making the fight easier to break through.
removedGameplayFurther toned down Cyber-themed floor 3 and floor 4 Boss decks by removing some high-pressure cards, smoothing mid-to-late Boss difficulty.
changedGameplayReworked the Plagiarize leader skill: instead of turning your hand into copies of the enemy hand, it now gains 2 random copies from the enemy hand and reduces their cost by 2, making the reward more controlled.
removedGameplayRecon Drone's hack cost increase can no longer push a target card above 10 cost, preventing over-cap cost states.
changedGameplayStrengthened the derivative Dissolving Bomb series: after destroying one of your units, they now also grant 5 Armor while keeping their original draw, cost recovery, team health gain, or random enemy destruction effects.
changedGameplayReduced Dissolving Bomb's cost from 2 to 1, improving its startup efficiency in related decks.
Dissolving Bomb's cost21Dissolving Bomb's cost decreased, nerf

DIMENSION RANGER changes

changedReduced the number of Guard cards in enemy decks related to Tiger Power Immortal, lowering defensive pressure and making the fight easier to break through.
removedFurther toned down Cyber-themed floor 3 and floor 4 Boss decks by removing some high-pressure cards, smoothing mid-to-late Boss difficulty.
changedReworked the Plagiarize leader skill: instead of turning your hand into copies of the enemy hand, it now gains 2 random copies from the enemy hand and reduces their cost by 2, making the reward more controlled.
removedRecon Drone's hack cost increase can no longer push a target card above 10 cost, preventing over-cap cost states.
changedStrengthened the derivative Dissolving Bomb series: after destroying one of your units, they now also grant 5 Armor while keeping their original draw, cost recovery, team health gain, or random enemy destruction effects.

Gameplay

  • Reduced the number of Guard cards in enemy decks related to Tiger Power Immortal, lowering defensive pressure and making the fight easier to break through.

  • Further toned down Cyber-themed floor 3 and floor 4 Boss decks by removing some high-pressure cards, smoothing mid-to-late Boss difficulty.

  • Reworked the Plagiarize leader skill: instead of turning your hand into copies of the enemy hand, it now gains 2 random copies from the enemy hand and reduces their cost by 2, making the reward more controlled.

  • Recon Drone's hack cost increase can no longer push a target card above 10 cost, preventing over-cap cost states.

  • Strengthened the derivative Dissolving Bomb series: after destroying one of your units, they now also grant 5 Armor while keeping their original draw, cost recovery, team health gain, or random enemy destruction effects.

  • Reduced Dissolving Bomb's cost from 2 to 1, improving its startup efficiency in related decks.

  • Adjusted enemy AI target selection for a card that destroys units whose Attack is higher than Health, making enemies prefer valid unshielded targets and reducing low-value plays.

  • Reorganized rarity distribution across all Legendary, Epic, and some Rare cards, making rarity, names, and card art more consistent.

  • Added or organized data for multiple cards/entities, including Twin Archer, Nezha · Tidecaller, Tang Sanzang · Eastern Tang, Nike · Skystrike Witch, and Housework Fairy.

  • Standardized multiple card names, such as Acolyte becoming Sha Seng · Acolyte, Imperial Valkyrie becoming Metis · Imperial Valkyrie, and Megalodon becoming Spirit Megalodon.

  • Improved multiple card descriptions: 'hand cannot fit' is now written as 'hand overflow', spell damage text now clarifies 'our side', and some trigger effects now explicitly mention the Trigger keyword.

Bug Fixes

  • Fixed an issue where Enlightening Transmission could repeatedly record or run the normal play flow when triggering a target's entry effect, preventing extra cost deduction or abnormal chains.

  • Fixed possible cost and record abnormalities when cards such as Thunder God and Electric Mother triggered another unit's entry effect.

  • Fixed unit cards with no valid target not deducting cost after confirmed play; early-ended unit effects now still deduct the correct play cost.

  • Unified unit card play-cost deduction logic to avoid inconsistent costs between normal targets, missing targets, and other play paths.

  • Fixed Five Elements Wood effects appearing in the wrong position when used by enemies, so enemy leader skill effects now appear in the correct place.

  • Fixed hand cards still responding to mouse hover while the deck, graveyard, or difficulty panel is open during mulligan, preventing accidental hand zoom or highlight over panels.

  • Fixed the result screen incorrectly calling shop mouse-hover logic, preventing unintended shop highlights or animations.

  • Fixed cards below the shop sometimes restoring position but not scale after mouse hover exit; cards now return to normal size correctly.

  • Unified triggered-entry, passive listener, return-to-hand, and death cleanup logic, reducing risks of duplicate listeners, leftover listeners, or repeated triggers.

  • Changed leader skill VFX playback to run asynchronously without blocking flow, reducing the chance that summon or consume effects stall while waiting for animation.

Visual Presentation

  • Added Cyber gunshot VFX and connected it to the related card effect; gunshot effects now face from the caster toward the target for clearer hits.

  • Added a dedicated hand-enhancement buff explosion VFX, so hand enhancement feedback now plays directly on the target hand card instead of using board-unit explosion placement.

  • Improved card parallax and depth when displaying enhancement cards; opening enhancement displays now layer correctly without depth or angle issues.

  • Added a poison kill indicator, making ultimate poison or poison kill previews distinct from normal pre-death and honor kill indicators.

  • Added flash/icon feedback when passive skills trigger, making it easier to tell which card activated.

  • Replaced card art for the Heaven final Boss summon and synchronized related card display content to improve theme consistency.

  • Added highest-cleared difficulty display to the deck selection screen, letting players see each preset/dimension's best cleared difficulty directly.

  • Added a mouse-hover text hint for 'Highest Cleared Difficulty' on the deck selection screen, with number colors distinguishing difficulty ranges.

  • Adjusted difficulty panel UI details and corrected display/layout issues.

  • Small cards in the deck editor can now distinguish gold and silver cards, making collection and deckbuilding quality feedback clearer.

  • Adjusted shop enhancement card hover behavior so the upper enhancement card responds normally while lower cards are no longer incorrectly enlarged, reducing misinteraction in overlapping UI.

Source

Steam News / 16 May 2026

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