In this update3
Full notes
Full DIMENSION RANGER update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
- UI and audio
- Fixes
- Events
DIMENSION RANGER changes
Gameplay
- Optimized preset player and enemy decks for stages 7–8late-stage deck setups on both sides were adjusted so high-level battles have a more reasonable pace and matchup flow.
Standardized spell targeting rules: spell effects are now separated into selectable targets and targets that can be affected, reducing confusion and input errors from inconsistent target checks.
Adjusted damage display for Spore-related spells: effects that deal damage to all units now support spell damage bonuses, and card text uses dynamic values so players can see actual damage.
Added forked-hit and pre-death hint support for Deadly Poison: when an attack can directly threaten the leader through a lethal effect, the pre-death hint displays more accurately.
Adjusted trigger timing for units with the Shield keyword: cards with Shield now gain it before on-play effects and Vigilance resolution, letting Shield properly block damage triggered during entry.
Expanded Heaven's cost-change rules: matching card types obtained later will continue to receive cost changes, preventing the effect from applying only to cards already in hand.
- Adjusted the achievement condition for Three-Turn Finishthe boss quick-kill requirement was relaxed from within 3 turns to within 5 turns, with achievement config, thresholds, and tests updated.
- Added configuration tests for dual enhancement unlocksnew tests cover enhancement content configuration and reduce the risk of unlock settings differing from actual content.
Bug Fixes
- Fixed missing localization for the not enough cost promptadded localized static text for I don't have enough cost, avoiding missing or inconsistent prompts when cost is insufficient.
- Fixed incomplete keyword display on the rightmost card in the draw screenimproved hover keyword positioning so the explanation for the far-right card is not hidden or cut off.
Fixed abnormal rear frame size changes when updating leader skill costs: after cost changes, leader skill card frames no longer scale incorrectly or break layout.
Fixed Fate's Balance cost reduction not applying after Bajie returns a card to hand: cards returning to hand now retrigger the enter-hand event so later cost adjustments work correctly.
- Fixed keyword icon and repeated-use issues related to Fishermanadded missing keyword configuration and corrected possible effect problems when it is used multiple times.
Fixed final deck counting for the Thin Deck Climb achievement: when roguelike clear events are posted, the current roguelike deck is recalculated and enhanced cards are excluded, preventing failure with 20 normal cards plus enhanced cards.
Fixed lost save data for locked shop cards: when players lock shop cards, enter the shop next turn, quit, and return, the locked cards are now preserved correctly.
Fixed saving of enhanced card slots in the shop: unsold enhanced cards are recorded by their real slots, preventing locked or displayed positions from shifting after empty slots are compressed.
Fixed roguelike flow saving before Wukong's three-choice event: the battle state is saved before entering the related choice, reducing the risk of progress loss after quitting mid-flow.
Fixed the new Bizarre Vendor failing to create cards when no unit was devoured: the related card-creation effect now triggers as designed.
- Fixed localization and card description configuration issuesadded static text localization and changed some card descriptions to support dynamic values, reducing mismatches with actual effects.
Fixed shield and invincible states being applied too late: prevents units from taking full damage before gaining Shield when entry effects trigger Vigilance.
Visual Presentation
Added enhanced card slot display to the battle results screen: results now show related enhanced card slot information, helping players review their build more clearly.
Improved win and loss text color changes on the battle results screen: result text color now changes based on victory or defeat for clearer feedback.
Increased spell card display size: spell cards are easier to read during display, reducing visual strain when checking effect descriptions.
- Adjusted Boss image tiling on the tower screenimproved Boss texture and tiling presentation for a better tower screen look.
- Updated battle results materials and prefab presentationadded result-screen materials and adjusted UI Panel, victory enemy icons, and other assets for a more complete results display.
Source
Changelog.gg summarizes and formats this update. How we read updates.
