In this update2
Full notes
Full DIMENSION RANGER update
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What changed
- Gameplay
- Events
- Balance
- Maps
- Fixes
- UI and audio
DIMENSION RANGER changes
New Features / Changes
- Added and reorganized game settings featuresthe settings page now includes an experimental features toggle and experimental speed options. When enabled, players can choose 1x, 2x, 5x, or 10x speed. This feature may cause unexpected gameplay issues; using the highest 10x option is not recommended for regular play, and in some situations it may even cause stuttering or an unstable experience. Turning experimental features off automatically restores 1x speed.
- Improved battle pacingreduced enemy action delays and sped up card draw animations. Enemy unit cards no longer pop up when played, reducing interruptions during combat, while spells and hero skills are still shown.
- Adjusted the Rogue energy reward algorithmenergy gains now use a steadier fixed reward setup, with separate rewards for each Boss floor and for full-run completion.
Reduced the fragment cost for card crafting, lowering the barrier to craft cards.
Increased the chance of obtaining gold and legendary cards, making high-rarity rewards appear more often.
Improved the story replay entry: it is hidden before any universe has been cleared, and after clearing a universe it only shows replay content for completed universes.
Adjusted Rogue Boss encounter rules: before full completion, players can now randomly encounter more first-stage and final Bosses from different universes, adding more route variety.
Adjusted the unlock condition and description text for Double Enhancement.
Weakened Floor 4 and Floor 5 Bosses to reduce mid-to-late run pressure.
Fixed and expanded a large amount of text content, including tutorial text, experimental feature text, card descriptions, story dialogue, player dialogue, Ocean universe dialogue, multilingual translations, and dynamic deck unlock conditions.
Updated some story dialogue prefabs and illustration presentation.
Adjusted the spawn position related to “Gain Celestial Soldier” so the effect presentation better matches expectations.
Changed the “Cost 100” hover display to always be visible, making the cost reminder easier to read.
Bug Fixes
Fixed a half-hover state issue after drawing cards, preventing cards from remaining in a partial hover visual state after drawing or hand rearrangement.
Strengthened hand-card hover lock release logic, fixing cases where interrupted hand rearrange animations could leave the lock unreleased, hover visuals stuck, or old lock states carried over.
Fixed an issue where the “exact damage” reward / effect could trigger incorrectly when its condition was not actually met.
Fixed an incorrect Magic Bajie effect.
Fixed a depth-map display issue on the small silver-card bar.
Fixed missing or incorrect tutorial text, experimental feature text, story dialogue, and localization entries.
Source
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