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Latest Diceheart updates
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- Diceheart
Update 1.1
https://youtube.com/watch?v=BJ_c0dDzM3s Speed Stars M ove fast! Introducing the new speed star system! You'll now receive increased rewards for winning battles in fewer turns - meaning more gems and a higher chance for…
Patch notes7 changesGameplayWorkshop - Diceheart
1.0.5.2 (Hotfix)
Just a quick fix, but don't worry we are still hard at work getting ready for 1.1, so stay tuned. Fixes Fixed altar warning showing up when it shouldn't Fixed holy/necro icons not showing in some text
Patch notes3 changesFixGameplay - Diceheart
1.0.5.1 (Hotfix)
Oopsie, we broke it! Sorry about that. We've also sneaked in a few other miscellaneous fixes to improve the experience. Fixes You can now launch the game properly on all platforms. Fixed a potential hard crash if Obliga…
Patch notes13 changesFixPerformance - Diceheart
Profile System, QoL, and More - 1.0.5 (Patch)
We've got a fresh new update hot out the oven, this time with numerous smaller improvements and several bug fixes. A lot of these changes are here to pave the way to 1,1, which should be coming out early February, but i…
Store41 changes1 numericFix - Diceheart
1.0.4.1 (Hotfix)
Last patch we accidentally introduced a softlock with the sentinels in the final level (sorry!). We've resolved this issue, and included a few small adjustments. Fixed softlock when defeating any of the sentinels (intro…
Announcement10 changesFixGameplay - Diceheart
Happy New Year 1.0.4 (Patch)
Happy new year! Here's another patch with a sprinkling of QoL, a bunch of little tweaks, and some freshly-squashed bugs. We hope you all have enjoyed the festivities, and look forward to big announcements coming up late…
Store85 changesFixGameplay - Diceheart
Merry Christmas / Happy Holidays 1.0.3 (Patch)
Merry Christmas / Happy Holidays! Here's a small patch to tidy up a few loose ends, and add a little bit of festive cheer to wrap up the year. We're taking a little break to spend time with our families, but we'll be ba…
Patch notes11 changesFixGameplay - Diceheart
1.0.2 (Patch)
Balance Changes: Necro MaDjinn no longer attacks with necro dice every turn ACACIA’s modifiers are now applied at the start of the round Spread and derivative gambit costs made more lenient Equi Tea has more stringent p…
Patch notes31 changesFixBalance - Diceheart
Actually ready for release, honest.
Major Changes Holy: Holy no longer uses remaining block as damage at the end of the round. Instead, it tracks the amount healed during the round of activation and deals damage equal to that at the end of your turn. This…
Event58 changesFixBalance - Diceheart
Ready for release
Minor Changes: Added end turn (E) and auto attack (Q) hotkeys Music rebalancing Updated some trick icons Added NNN level music Updated some enemies conditional movesets Changed Wafer shield's effect Changed Radioactive…
Announcement2 changesFixUI/audio - Diceheart
Beta 3.0
Major: Implemented Steam Achievements Improved new player experience; -Added dynamic video tips/hints message system -Added scripted encounters for first time players -Removed dedicated tutorial Minor: Shop tier system…
Announcement3 changesFixGameplay - Diceheart
Alpha 2.4 (Patch)
Minor fixes and changes: Updated Xp levels, now require less to level and all levels have rewards Added Enemy ability display to the encyclopaedia Updated some animation anchors and Mushaloon Sprite and Animations Updat…
Event1 changeFix - Diceheart
Alpha 2.3
Major Change: New level - Holy Sea New level - Nuclear Nile Nation New level - Zero Sum Singularity (the final level) Enemy Heal intents New enemy abilities system Players incoming damage prediction Balance changes (3 f…
Store3 changesFixBalance - Diceheart
Alpha 2.2 Patch
Alpha 2.2: Change Log Fixes Fixed Kuraokami's incorrect 2nd phase boss description Fixed Deadly riposte Fixed battle after a boss fight was unfleeable Fixed enemy wither stack reducing when player blocks Fixed gambit em…
Announcement2 changesFixBalance


