In this update4
Full notes
Full Diceheart update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Events
- Maps
- Gameplay
- UI and audio
- Fixes
Diceheart changes
Major Changes
Holy: Holy no longer uses remaining block as damage at the end of the round. Instead, it tracks the amount healed during the round of activation and deals damage equal to that at the end of your turn. This balances it better with Necro and fits more thematically with Holy.
- ElementsBurn and Wither have been changed to utilize complete stacks instead of a percentage. This slightly buffs these elements bringing them more in line with Freeze and Poison. This also simplifies these elements, for example burn will now deal stack/resistance (min 1) extra damage to each attack instead of 25% of the dice value.
Minor Changes
Boss rewards D4s with a +1 modifier now
Remixed treasure music
Adjust map gen
Updated Blood Fountain Enemy Materials
Synced Boreas death SFX
Updates to Skinning outlines, Bakin and Egg and Ghost Pepper Deaths
Foot soldier modifier
Sentinels now play boss music
Added end turn (E) and auto attack (Q) hotkeys
Music rebalancing
Updated some trick icons
Added NNN level music
Updated some enemies conditional movesets
Changed Wafer shield's effect
Changed Radioactive lamp's effect
Changed Funky Fungi's effect
Changed Crabby Mitre'd effect
Updated every bit of text in the game
Added some more Gambit Lad animations
Added some more command protection
Fountain front decorations
Minor Background Update
Add fountain and BF sound effects
Added Gambit lab SFX and VFX
Updated Anvil Strike effect
Other Minor vfx updates
Singularity level music
Singularity death sfx
Trick changes
Score Counter now counts as poison debuff damage and bypasses block
Exsanguinate, Score Counter, and Toxic Relationship now proc Already Dead
Immunosuppressant and Deinsulator should now work on boss mobs
Immunosuppressant now procs when an enemy takes poison debuff damage, not when the debuff clears, making it more in line with Deinsulator's proc rate
Violet Rot now prevents poison stack from reducing on hit, so it can trigger over multiple rounds
Removed Violet Rot overcharge to counterbalance the duration buff
Crabby Mitre healing changed to equal the number of holy dice you have
Potentially prevent Quantum Stabiliser potentially destroying the Superposition die
Shapechanger target lowest value dice
Several characters had certain upgrade values set to 0 for some reason, now corrected
Boldened bullet points in dicebox tooltips
Included info about freeze order in tips/tooltips
Split stack/resistance tooltip message into basic/advanced
Make Stunning Strike not proc off burn damage and adjust its RNG
Fix Schadenfreude indicators
Wireless Controller now procs when you start your turn with a debuff, and added an indicator
Sneak Attack removes frozen block indicator
Harder prereqs for Straight
Fixes
Fixed cursed resistances persisting after necro Madjin is defeated
Fixed modifier changes not being represented in the freeze block prediction
Fixed music issues
Fixed Level Transition doubling up
Fixed restart run music breaking sometimes
Fixed enemy auto attack not considering Taunt
Fixed gambits breaking if dice are socketed and a different action is taken
Fixed overfilling holy/necro bar
Fixed Ghost Pepper dice not fading out on death
Fixed acacia dice VFX playing to often
Fixed fountain playing SFX multiple times if mashed
Fixed holy not having an impact FX
Fixed a minor visual glitch in the boss reward
Fixed Incoming damage prediction not updating the tooltip correctly
Fixed some score issues
Fixed gambit upgrade Error
Fixed anvil Animation
Fixed bleed over for manual trick outlines
Fixed seams in map tiles
Fixed chestnut ability message
Fixed advanced tooltips sticking
Fixed toggle show hints becoming out of sync
Fixed transient dice breaking the flee system if selected
Fixed selected dice breaking gambits
Fixed Deacrustacion freezing for a bit at the start of a battle
Fixed Micro transaction death animation
Fixed Horrific Necktie not working
Fixed Enemy trick damage emojis not showing
Fixed incorrect damage prediction for Freeze and One with the world
Fixed Obligatory Thorns only hitting once
Potential fix to debuff tooltips showing in the map health display
Bernando/Kuraokami trick desc fixes
Source
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