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Steam News15 December 20232y ago

Actually ready for release, honest.

Major Changes Holy: Holy no longer uses remaining block as damage at the end of the round. Instead, it tracks the amount healed during the round of activation and deals damage equal to that at the end of your turn.

In this update4

Full notes

Full Diceheart update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

34 fixes7 additions22 changes2 removals
  • Balance
  • Events
  • Maps
  • Gameplay
  • UI and audio
  • Fixes
removedMajor ChangesHoly: Holy no longer uses remaining block as damage at the end of the round. Instead, it tracks the amount healed during the round of activation and deals damage equal to that at the end of your turn. This balances it better with Necro and fits more thematically with Holy.
changedMajor ChangesElements: Burn and Wither have been changed to utilize complete stacks instead of a percentage. This slightly buffs these elements bringing them more in line with Freeze and Poison. This also simplifies these elements, for example burn will now deal stack/resistance (min 1) extra damage to each attack instead of 25% of the dice value.
changedMinor ChangesBoss rewards D4s with a +1 modifier now
changedMinor ChangesAdjust map gen
changedMinor ChangesUpdated Blood Fountain Enemy Materials
changedMinor ChangesSynced Boreas death SFX

Diceheart changes

removedHoly: Holy no longer uses remaining block as damage at the end of the round. Instead, it tracks the amount healed during the round of activation and deals damage equal to that at the end of your turn. This balances it better with Necro and fits more thematically with Holy.
changedElements: Burn and Wither have been changed to utilize complete stacks instead of a percentage. This slightly buffs these elements bringing them more in line with Freeze and Poison. This also simplifies these elements, for example burn will now deal stack/resistance (min 1) extra damage to each attack instead of 25% of the dice value.
changedBoss rewards D4s with a +1 modifier now
changedAdjust map gen
changedUpdated Blood Fountain Enemy Materials

Major Changes

  • Holy: Holy no longer uses remaining block as damage at the end of the round. Instead, it tracks the amount healed during the round of activation and deals damage equal to that at the end of your turn. This balances it better with Necro and fits more thematically with Holy.

  • ElementsBurn and Wither have been changed to utilize complete stacks instead of a percentage. This slightly buffs these elements bringing them more in line with Freeze and Poison. This also simplifies these elements, for example burn will now deal stack/resistance (min 1) extra damage to each attack instead of 25% of the dice value.

Minor Changes

  • Boss rewards D4s with a +1 modifier now

  • Remixed treasure music

  • Adjust map gen

  • Updated Blood Fountain Enemy Materials

  • Synced Boreas death SFX

  • Updates to Skinning outlines, Bakin and Egg and Ghost Pepper Deaths

  • Foot soldier modifier

  • Sentinels now play boss music

  • Added end turn (E) and auto attack (Q) hotkeys

  • Music rebalancing

  • Updated some trick icons

  • Added NNN level music

  • Updated some enemies conditional movesets

  • Changed Wafer shield's effect

  • Changed Radioactive lamp's effect

  • Changed Funky Fungi's effect

  • Changed Crabby Mitre'd effect

  • Updated every bit of text in the game

  • Added some more Gambit Lad animations

  • Added some more command protection

  • Fountain front decorations

  • Minor Background Update

  • Add fountain and BF sound effects

  • Added Gambit lab SFX and VFX

  • Updated Anvil Strike effect

  • Other Minor vfx updates

  • Singularity level music

  • Singularity death sfx

Trick changes

  • Score Counter now counts as poison debuff damage and bypasses block

  • Exsanguinate, Score Counter, and Toxic Relationship now proc Already Dead

  • Immunosuppressant and Deinsulator should now work on boss mobs

  • Immunosuppressant now procs when an enemy takes poison debuff damage, not when the debuff clears, making it more in line with Deinsulator's proc rate

  • Violet Rot now prevents poison stack from reducing on hit, so it can trigger over multiple rounds

  • Removed Violet Rot overcharge to counterbalance the duration buff

  • Crabby Mitre healing changed to equal the number of holy dice you have

  • Potentially prevent Quantum Stabiliser potentially destroying the Superposition die

  • Shapechanger target lowest value dice

  • Several characters had certain upgrade values set to 0 for some reason, now corrected

  • Boldened bullet points in dicebox tooltips

  • Included info about freeze order in tips/tooltips

  • Split stack/resistance tooltip message into basic/advanced

  • Make Stunning Strike not proc off burn damage and adjust its RNG

  • Fix Schadenfreude indicators

  • Wireless Controller now procs when you start your turn with a debuff, and added an indicator

  • Sneak Attack removes frozen block indicator

  • Harder prereqs for Straight

Fixes

  • Fixed cursed resistances persisting after necro Madjin is defeated

  • Fixed modifier changes not being represented in the freeze block prediction

  • Fixed music issues

  • Fixed Level Transition doubling up

  • Fixed restart run music breaking sometimes

  • Fixed enemy auto attack not considering Taunt

  • Fixed gambits breaking if dice are socketed and a different action is taken

  • Fixed overfilling holy/necro bar

  • Fixed Ghost Pepper dice not fading out on death

  • Fixed acacia dice VFX playing to often

  • Fixed fountain playing SFX multiple times if mashed

  • Fixed holy not having an impact FX

  • Fixed a minor visual glitch in the boss reward

  • Fixed Incoming damage prediction not updating the tooltip correctly

  • Fixed some score issues

  • Fixed gambit upgrade Error

  • Fixed anvil Animation

  • Fixed bleed over for manual trick outlines

  • Fixed seams in map tiles

  • Fixed chestnut ability message

  • Fixed advanced tooltips sticking

  • Fixed toggle show hints becoming out of sync

  • Fixed transient dice breaking the flee system if selected

  • Fixed selected dice breaking gambits

  • Fixed Deacrustacion freezing for a bit at the start of a battle

  • Fixed Micro transaction death animation

  • Fixed Horrific Necktie not working

  • Fixed Enemy trick damage emojis not showing

  • Fixed incorrect damage prediction for Freeze and One with the world

  • Fixed Obligatory Thorns only hitting once

  • Potential fix to debuff tooltips showing in the map health display

  • Bernando/Kuraokami trick desc fixes

Source

Steam News / 15 December 2023

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