Full notes
Full Diceheart update
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What changed
- Balance
- Maps
- UI and audio
- Performance
Balance Changes:
Necro MaDjinn
no longer attacks with necro dice every turn
ACACIA’s
modifiers are now applied at the start of the round Spread and derivative gambit costs made more lenient Equi Tea has more stringent prerequisites
BOREAS
heals by 10 per frozen die you have
Chaos
will always have at least 1 ability active Gavel will deal unblockable damage
Chaos’
ability values are now 4 instead of 2 Radioactive Lamp now reduces enemy block and has a lower charge requirement
Prevented the following tricks appearing on final level:
Bottled Gold Dust
Cartographer's Grant
Dice Egg
Diehydrogen Monoxide
Tempering Temperance
Dowsing Rod
Unusual Harvest
Agnostic Manifesto
Minor buffs to certain stage 3+ enemies:
Roccy Road
has better positive modifiers and moveset is no longer random
Gingerdead Man
now appears alongside a fly in the easy pool to make use of Taunt
Bubblesia
has positive modifiers instead of negative and is now more aggressive
Blood Fountain
Mushaloon
has Revenge to tie it in thematically with Flying Agaric’s mines
Moray Heeler
and Archdeacrustacean get a positive modifier on their heal dice
Reduced player element value sum required for
Octosader's
conditional movesets
Sir Shrimpalot
now has Bubble
Turtlekin's
Autoblock value is higher
Toothankhamun
is now Sticky and has positive modifiers
Minor Changes:
Slowed down panning speed with WASD on the map Slotting dice in gambits now updates the selected/remaining display Used dice are now a bit darker to help distinguish them Added leaderboard dev tags Added SFX when popping Bubbled Added extra info in certain tutorial messages
Fixes:
Fixed a sporadic soft lock that could occur in battles Fixed leaderboard vs. run summary score discrepancy Fixed rerolling a frozen die when you have Winter Shorts breaking dice Fixed loading into final level throwing errors Fixed damage/effect indicators stacking Fixed Taunt not preventing tricks and gambit targeting Fixed Ghost Pepper weakened/buffed death SFX desync Fixed Sand Pest not updating poison death prediction Fixed a crash that would occur when Revenge triggered Obligatory Thorns Fixed dice sometimes rolling skewed Fixed gambits occasionally not being castable Fixed gambits appearing interactable at the start of a battle when they're not supposed to be Fixed Wafer Shield’s clear indicator appearing on dead enemies’ spaces Fixed blurry text throughout the game Fixed Ash gambit using incorrect emblem sprite Fixed being able to auto attack during Bernando's/Kuraokami's phase change animation Fixed holy heal not activating when you kill the last enemy in a battle Fixed error that occurred when you defeated the final boss and died at the same time Fixed game not being interactable on first launch Fixed stray return carriage in holy tooltip Fixed Sticky wording Fixed Prime Number Sequence and Dowsing Rod interaction Fixed D4 Shear not consuming overcharged pips and potentially fix issues when using it near the dice limit Fixed burn not dealing 1 damage from being hit by a 0-value/damage die Fixed Idol of Balance indicator not showing trick icon Fixed ability/modifier inconsistencies between regular/blood fountain enemy configs Fixed Deinsulator causing a softlock against certain enemies Fixed styling inconsistency in poison tooltip and hints
Source
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