Full notes
Full Diceheart update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Fixes
- Balance
- UI and audio
Diceheart changes
Merry Christmas / Happy Holidays! Here's a small patch to tidy up a few loose ends, and add a little bit of festive cheer to wrap up the year.
We're taking a little break to spend time with our families, but we'll be back in the New Year, for which we have some new and exciting features planned! More info will be dropping closer to the time. Thanks for all your support, have a good one! n.b. We'll still be keeping an eye out for major issues that pop up in the interim
Minor Changes
Updated the treasure map icon to reduce confusion with locked treasure
Added a little Christmas flair
Fixes
Fixed Wireless Controller causing softlock while at dice limit
Fixed wither damage prediction not accounting for reduce stack on hit
Fixed Kojiki not affecting damage prediction
Fixed flee hint triggering in boss rooms (which aren't fleeable)
Reworded some hints and flavour text
Re-enabled error logging
Fixed Bless being disabled when any enemy is defeated, not just the ability user
Fixed some styling mistakes in tooltips
Source
Changelog.gg summarizes and formats this update. How we read updates.
