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Steam News21 January 20242y ago

1.0.5.1 (Hotfix)

Oopsie, we broke it! Sorry about that. We've also sneaked in a few other miscellaneous fixes to improve the experience. Fixes You can now launch the game properly on all platforms.

Full notes

Full Diceheart update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes2 additions1 change1 removal
  • Gameplay
  • Performance
  • Balance
  • Fixes
  • Store
addedFixesYou can now launch the game properly on all platforms.
fixedFixesFixed a potential hard crash if Obligatory Thorns triggered off of Spiky.
fixedFixesFixed Obligatory Thorns triggering an additional time off of burn damage.
fixedFixesFixed Omniscient being awarded in every run, even if you took damage (we'll be adjusting other scores to make up for this deficit in future patches).
fixedFixesFixed Octosader not generating the correct transient die in one of its conditional movesets.
fixedFixesFixed incoming damage prediction miscalculations for certain enemy movesets.

Diceheart changes

addedYou can now launch the game properly on all platforms.
fixedFixed a potential hard crash if Obligatory Thorns triggered off of Spiky.
fixedFixed Obligatory Thorns triggering an additional time off of burn damage.
fixedFixed Omniscient being awarded in every run, even if you took damage (we'll be adjusting other scores to make up for this deficit in future patches).
fixedFixed Octosader not generating the correct transient die in one of its conditional movesets.

Oopsie, we broke it! Sorry about that. We've also sneaked in a few other miscellaneous fixes to improve the experience.

Fixes

  • You can now launch the game properly on all platforms.

  • Fixed a potential hard crash if Obligatory Thorns triggered off of Spiky.

  • Fixed Obligatory Thorns triggering an additional time off of burn damage.

  • Fixed Omniscient being awarded in every run, even if you took damage (we'll be adjusting other scores to make up for this deficit in future patches).

  • Fixed Octosader not generating the correct transient die in one of its conditional movesets.

  • Fixed incoming damage prediction miscalculations for certain enemy movesets.

  • Fixed some conditional movesets not working correctly on the first round of battles.

  • Nature dice no longer show a grey value when withered.

  • Dice with non-standard modifiers that get calculated on use (e.g. One With the World) will now show a green/red value for increased/decreased values respectively.

  • Fixed

    Pontiff Crabicus'

    heal prediction not disappearing when you defeat one of its spawned mobs.

  • Fixed an issue that occurred when swapping a die in the forge's anvil slot with another, which tricked the blacksmith into thinking the new die was the old one.

  • Added a dialogue prompt to the altar that warns you if you're about to reduce a die's quality during its realignment.

  • Fixed the die in the Holy Sea's shop being far more expensive than intended.

  • Fixed the shopkeeper's arms overlapping certain background elements.

Source

Steam News / 21 January 2024

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