Full notes
Full Diceheart update
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What changed
- Gameplay
- Performance
- Balance
- Fixes
- Store
Diceheart changes
Oopsie, we broke it! Sorry about that. We've also sneaked in a few other miscellaneous fixes to improve the experience.
Fixes
You can now launch the game properly on all platforms.
Fixed a potential hard crash if Obligatory Thorns triggered off of Spiky.
Fixed Obligatory Thorns triggering an additional time off of burn damage.
Fixed Omniscient being awarded in every run, even if you took damage (we'll be adjusting other scores to make up for this deficit in future patches).
Fixed Octosader not generating the correct transient die in one of its conditional movesets.
Fixed incoming damage prediction miscalculations for certain enemy movesets.
Fixed some conditional movesets not working correctly on the first round of battles.
Nature dice no longer show a grey value when withered.
Dice with non-standard modifiers that get calculated on use (e.g. One With the World) will now show a green/red value for increased/decreased values respectively.
Fixed
Pontiff Crabicus'
heal prediction not disappearing when you defeat one of its spawned mobs.
Fixed an issue that occurred when swapping a die in the forge's anvil slot with another, which tricked the blacksmith into thinking the new die was the old one.
Added a dialogue prompt to the altar that warns you if you're about to reduce a die's quality during its realignment.
Fixed the die in the Holy Sea's shop being far more expensive than intended.
Fixed the shopkeeper's arms overlapping certain background elements.
Source
Changelog.gg summarizes and formats this update. How we read updates.
