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Steam News4 January 20242y ago

Happy New Year 1.0.4 (Patch)

Happy new year! Here's another patch with a sprinkling of QoL, a bunch of little tweaks, and some freshly-squashed bugs.

In this update3

Full notes

Full Diceheart update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

46 fixes19 additions19 changes1 removal
  • Gameplay
  • Balance
  • Maps
  • UI and audio
  • Fixes
addedHappy new year! Here's another patch with a sprinkling of QoL, a bunch of little tweaks, and some freshly-squashed bugs. We hope you all have enjoyed the festivities, and look forward to big announcements coming up later this month!
changedBalance changesIgneous Armour now awards block based on the total damage you deal to enemy block with a die plus its burn damage, instead of awarding it for each individual hit
addedBalance changesBlood fountain Skully Bones and Chilly Bones now have 2 D6s instead of 1 D8 and 1 D4
changedBalance changesIncreased shop tier upgrade requirements (25,000 for tier 2 and 100,000 for tier 3)
changedBalance changesReduced character gambit upgrade requirements (25 crafts / 100 activations)
addedBalance changesTaking Sharp Shovel , Another, Smaller Chest , or Bag of Holding More Gems now grants more gems than refusing the offer outright

Diceheart changes

addedHappy new year! Here's another patch with a sprinkling of QoL, a bunch of little tweaks, and some freshly-squashed bugs. We hope you all have enjoyed the festivities, and look forward to big announcements coming up later this month!
changedIgneous Armour now awards block based on the total damage you deal to enemy block with a die plus its burn damage, instead of awarding it for each individual hit
addedBlood fountain Skully Bones and Chilly Bones now have 2 D6s instead of 1 D8 and 1 D4
changedIncreased shop tier upgrade requirements (25,000 for tier 2 and 100,000 for tier 3)
changedReduced character gambit upgrade requirements (25 crafts / 100 activations)

Happy new year! Here's another patch with a sprinkling of QoL, a bunch of little tweaks, and some freshly-squashed bugs. We hope you all have enjoyed the festivities, and look forward to big announcements coming up later this month!

Balance changes

  • Igneous Armour now awards block based on the total damage you deal to enemy block with a die plus its burn damage, instead of awarding it for each individual hit

  • Blood fountain Skully Bones and Chilly Bones now have 2 D6s instead of 1 D8 and 1 D4

  • Increased shop tier upgrade requirements (25,000 for tier 2 and 100,000 for tier 3)

  • Reduced character gambit upgrade requirements (25 crafts / 100 activations)

  • Taking Sharp Shovel, Another, Smaller Chest, or Bag of Holding More Gems now grants more gems than refusing the offer outright

  • Changed Equi Tea from a charge to a limited (1) trick (RIP)

  • Increased chance of Blessings/Curses appearing on picking up at least one (

    you should try getting them all 👀

    )

  • Changed a certain secret requirement involving Punch (

    👀👀👀👀👑

    )

  • Made Cartographer's Grant award gems upon entering the final level

  • Made F.F.'s Sippy Cup grant modifiers after using a blood fountain

  • Kon now deals stack damage, allowing you to more efficiently delete enemies from existence

  • Schadenfreude is now rare instead of uncommon, seeing as wither pumps out a lot of 0s these days

  • Reduced Jog (120 mins, 50 points) and Sprint (90 mins, 100 points) time requirements, and added a third score, Speed Demon (60 mins, 200 points), for all you maths-ignoring auto attack enthusiasts out there

  • You now get 25 points per

    sentinel

    you beat, and they no longer count as elites for points

  • Changed Technique #37's health threshold to 25%, and it now only needs you or the enemy to be under it to activate. To compensate, it is now a once per battle trick, and cannot kill bosses.

  • Dicecade

    now gains a new quantum poison die when a patron is consumed instead of just upgrading its stable one

Minor changes

  • Added more softlock protection

  • Added encyclopedia unlock hints for XP-locked items

  • Manual map and forge trick displays

  • Reworded some enemy abilities

  • Added notifications to certain tricks upon acquisition

  • Adjusted Idol of Balance's indicator to avoid overlap

  • Adjusted Schadenfreude's indicator colour for better visibility

  • Better indicators for

    Pontiff Crabicus

    ,

    Necro MaDjinn

    , and

    the Singularity

  • Added SFX to Metallic Aura

  • Added more info to

    Chance's

    ability message

  • Added SFX to

    Chance's

    resistance break

  • Made Elemental Retaliation deal its stack damage at start of next round

  • Improved power gauge contrast

  • Changed Gold Dust Sample to a manual trick

  • Updated encyclopedia formatting

  • Enemy hitboxes are now all uniform and encompass their entire area, regardless of size

  • Added stack change prediction to Legally Distinct Oil

  • Added per-die wither prediction when hovering them over an enemy

  • Added stacks count to health and debuff tooltips

  • Added enemy ability numbers next to their icons for quick reference

  • Added message modifier to Paper Shoe

  • Added styling to character unlock tooltips

  • Added stack damage prediction for Randinium Corruption

  • Added block prediction to Suppliant Soul

Fixes

  • Fixed enemy damage prediction showing incorrect freeze resistance increase

  • Fixed Weighted Dice causing Superposition to collapse

  • Fixed

    Chaos'

    abilities not activating on the first round of its phase transition

  • Fixed Repair Powder not working on automatic limited tricks

  • Fixed

    Kuraokami's

    Kojiki freezing your block even if they were withered

  • Fixed softlock that could occur with Spread and Fungal Infestation

  • Fixed Himitsu's Already Dead heal tracking

  • Fixed Joseph's Gambit softlock after killing an enemy with a pending prediction

  • Fixed Joseph's Gambit being able to target the same die more than once on a turn

  • Fixed Perfect Jigsaw Piece not giving correct modifier on some dice

  • Fixed Score Counter not updating poison bar

  • Fixed some enemy animations skipping due to Prickly Prick

  • Fixed Spiky not triggering on tricks and gambits

  • Fixed hints showing even with the "don't show these messages" toggle on

  • Fixed the laboratory not showing a scrollbar when you had a specific amount

  • Fixed Randinium Corruption triggering a second time from burn damage

  • Fixed Overclocker not having any prerequisites

  • Fixed rare error in

    ACACIA's

    battle when they gained modifiers

  • Fixed gambits not updating trick usability on activation

  • Fixed Shock Therapy not updating damage/freeze block prediction

  • Fixed Trick Coin and Pristine Dicewarp interaction

  • Fixed dice affected by Zeno's Gun being upgradable at the forge

  • Fixed Traveller's Banjo block amount

  • Fixed Avatars'prerequisites

  • Fixed Skill Issue potentially being offered again if refused

  • Fixed Legally Distinct Oil triggering on block hover/prediction

  • Fixed "Auto" text not showing on gambits and adjusted the text visibility

  • Fixed boss phase changes not applying elemental status effects if resistances were changed

  • Fixed poison damage hint not showing sometimes

  • Fixed bounty exclamation and elite key not disappearing after defeating them

  • Fixed Sticky modifier missing its name

  • Fixed encyclopedia character upgrade layout overlap when enabling an upgrade

  • Fixed Ice Cool not applying existing modifier to generated dice

  • Fixed Shapechanger potentially causing softlock when near dice limit

  • Fixed Bubbled not being predicted correctly

  • Fixed heal bar not updating if the healer's die is frozen

  • Fixed enemy HUDs not being removed during battle, which caused issues with hitbox detection

  • Fixed

    Dicecade Patron

    eye outlines

  • Fixed dice orbits not working properly if moved quickly between enemies

  • Fixed selected/remaining display not updating sometimes

  • Fixed

    Beranado's

    ability triggering for the player on Fungal Infestation

  • Fixed burn damage triggering Spiky

  • Fixed potential damage prediction inaccuracy

  • Updated incoming damage display so that, during an enemies turn, it only decreases when taking health damage

  • Fixed Dice Crown retaining its mod after permanently changing a die's element

  • Fixed Fungal Infestation softlock caused by it killing another enemy during the poison damage phase

  • Fixed issue with Subscription Service not being able to end its effect if you run out of gems while the die has been altered

Source

Steam News / 4 January 2024

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