In this update3
Full notes
Full Diceheart update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- UI and audio
- Fixes
Diceheart changes
Happy new year! Here's another patch with a sprinkling of QoL, a bunch of little tweaks, and some freshly-squashed bugs. We hope you all have enjoyed the festivities, and look forward to big announcements coming up later this month!
Balance changes
Igneous Armour now awards block based on the total damage you deal to enemy block with a die plus its burn damage, instead of awarding it for each individual hit
Blood fountain Skully Bones and Chilly Bones now have 2 D6s instead of 1 D8 and 1 D4
Increased shop tier upgrade requirements (25,000 for tier 2 and 100,000 for tier 3)
Reduced character gambit upgrade requirements (25 crafts / 100 activations)
Taking Sharp Shovel, Another, Smaller Chest, or Bag of Holding More Gems now grants more gems than refusing the offer outright
Changed Equi Tea from a charge to a limited (1) trick (RIP)
Increased chance of Blessings/Curses appearing on picking up at least one (
you should try getting them all 👀
)
Changed a certain secret requirement involving Punch (
👀👀👀👀👑
)
Made Cartographer's Grant award gems upon entering the final level
Made F.F.'s Sippy Cup grant modifiers after using a blood fountain
Kon now deals stack damage, allowing you to more efficiently delete enemies from existence
Schadenfreude is now rare instead of uncommon, seeing as wither pumps out a lot of 0s these days
Reduced Jog (120 mins, 50 points) and Sprint (90 mins, 100 points) time requirements, and added a third score, Speed Demon (60 mins, 200 points), for all you maths-ignoring auto attack enthusiasts out there
You now get 25 points per
sentinel
you beat, and they no longer count as elites for points
Changed Technique #37's health threshold to 25%, and it now only needs you or the enemy to be under it to activate. To compensate, it is now a once per battle trick, and cannot kill bosses.
Dicecade
now gains a new quantum poison die when a patron is consumed instead of just upgrading its stable one
Minor changes
Added more softlock protection
Added encyclopedia unlock hints for XP-locked items
Manual map and forge trick displays
Reworded some enemy abilities
Added notifications to certain tricks upon acquisition
Adjusted Idol of Balance's indicator to avoid overlap
Adjusted Schadenfreude's indicator colour for better visibility
Better indicators for
Pontiff Crabicus
,
Necro MaDjinn
, and
the Singularity
Added SFX to Metallic Aura
Added more info to
Chance's
ability message
Added SFX to
Chance's
resistance break
Made Elemental Retaliation deal its stack damage at start of next round
Improved power gauge contrast
Changed Gold Dust Sample to a manual trick
Updated encyclopedia formatting
Enemy hitboxes are now all uniform and encompass their entire area, regardless of size
Added stack change prediction to Legally Distinct Oil
Added per-die wither prediction when hovering them over an enemy
Added stacks count to health and debuff tooltips
Added enemy ability numbers next to their icons for quick reference
Added message modifier to Paper Shoe
Added styling to character unlock tooltips
Added stack damage prediction for Randinium Corruption
Added block prediction to Suppliant Soul
Fixes
Fixed enemy damage prediction showing incorrect freeze resistance increase
Fixed Weighted Dice causing Superposition to collapse
Fixed
Chaos'
abilities not activating on the first round of its phase transition
Fixed Repair Powder not working on automatic limited tricks
Fixed
Kuraokami's
Kojiki freezing your block even if they were withered
Fixed softlock that could occur with Spread and Fungal Infestation
Fixed Himitsu's Already Dead heal tracking
Fixed Joseph's Gambit softlock after killing an enemy with a pending prediction
Fixed Joseph's Gambit being able to target the same die more than once on a turn
Fixed Perfect Jigsaw Piece not giving correct modifier on some dice
Fixed Score Counter not updating poison bar
Fixed some enemy animations skipping due to Prickly Prick
Fixed Spiky not triggering on tricks and gambits
Fixed hints showing even with the "don't show these messages" toggle on
Fixed the laboratory not showing a scrollbar when you had a specific amount
Fixed Randinium Corruption triggering a second time from burn damage
Fixed Overclocker not having any prerequisites
Fixed rare error in
ACACIA's
battle when they gained modifiers
Fixed gambits not updating trick usability on activation
Fixed Shock Therapy not updating damage/freeze block prediction
Fixed Trick Coin and Pristine Dicewarp interaction
Fixed dice affected by Zeno's Gun being upgradable at the forge
Fixed Traveller's Banjo block amount
Fixed Avatars'prerequisites
Fixed Skill Issue potentially being offered again if refused
Fixed Legally Distinct Oil triggering on block hover/prediction
Fixed "Auto" text not showing on gambits and adjusted the text visibility
Fixed boss phase changes not applying elemental status effects if resistances were changed
Fixed poison damage hint not showing sometimes
Fixed bounty exclamation and elite key not disappearing after defeating them
Fixed Sticky modifier missing its name
Fixed encyclopedia character upgrade layout overlap when enabling an upgrade
Fixed Ice Cool not applying existing modifier to generated dice
Fixed Shapechanger potentially causing softlock when near dice limit
Fixed Bubbled not being predicted correctly
Fixed heal bar not updating if the healer's die is frozen
Fixed enemy HUDs not being removed during battle, which caused issues with hitbox detection
Fixed
Dicecade Patron
eye outlines
Fixed dice orbits not working properly if moved quickly between enemies
Fixed selected/remaining display not updating sometimes
Fixed
Beranado's
ability triggering for the player on Fungal Infestation
Fixed burn damage triggering Spiky
Fixed potential damage prediction inaccuracy
Updated incoming damage display so that, during an enemies turn, it only decreases when taking health damage
Fixed Dice Crown retaining its mod after permanently changing a die's element
Fixed Fungal Infestation softlock caused by it killing another enemy during the poison damage phase
Fixed issue with Subscription Service not being able to end its effect if you run out of gems while the die has been altered
Source
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