In this update1
Full notes
Full Devil Spire Falls update
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What changed
- Security
- Store
- Gameplay
- Balance
- UI and audio
- Fixes
Devil Spire Falls changes
As chosen by the Update Poll, the second, and maybe final, part of the Library Update is up! Finally featuring a long-requested building: The Library itself! Filled with a world of books for you to peruse, and with very light security! I wanted to add more buildings too, but I decided to focus on making the Library extra special, especially with the new Bookshelves! So regenerate your world now and visit them in the quarantined Cities!
Changelog
New Building: Library! Spawning in Cities, and housing a world of Books for your to purchase, all neatly stored and organized in the...
New Item Container: Bookshelves! Cheap and compact like Cabinets, these displays also show all the Book Items stored inside neatly, sorted alphabetically and separated by type, automatically!
Three new Lore Books by Skullcatron: Pleasurehouse Finance Reportings, Guardsman's Virtue and Father-not's Lamentation!
Several improvements to Book Items, like Grimoires and Lorebooks, including better hitboxes and the title also being on the spine of Level 2+ ones
Updated to Godot 4.6.3!
Added a 1/3 chance for Delivery Quests to not cause another Delivery Quest to be generated based on it for the target NPC
Added the Building Skill Perk required to build constructions to their description in the Build Menu, and the Skill Level required for it / yours
Added the weight of the stack split when choosing quantities to drop/transfer in Inventory windows
Animals and NPCs now consider how many allies you have vs them in Courage Checks
Asphyxiation HP loss now starts small, but ramps up over time. Also is independant from Maximum Health, unlike Poison, to further differentiate it
Changed the Stone, Ore, Ingot and Gem Items' collision sound to a less harsh one
Enchantment Effects that have a chance to fail will no longer keep beeping you when it happens every second
Escort Quests no longer have deadlines, to avoid cases where you fail them before even meeting the NPC during a Rescue Quest
If you're an Undead, you can now "eat" Skeletons or other Undead corpses to "replace your bones" and heal
If you're an Undead you can now use Bones by double-clicking them in the Inventory or using Shortcuts
If you Wait inside, and there are monsters awake and not in your Party, they'll come wake you up after a while
Improved the chatter of NPCs that burn bodies outside
Made the Buildable checkmark in the Build Menu also consider the Building Skill Perks needed, and disabled the button instead of letting you click it and be hit with an alert about that
Marauders now no longer instantly attack other Criminals like Bandits and Thieves
Party Members equipped with ranged weapons now create distance between them and targets just like other NPCs do, and limited the maximum distance they'll do so
Removed Mana Regen from the learnable magic Effects list, as it indeed proved too overpowered and boring at the same time. Try Fillup, Create and Drain instead!
Reputation gain and loss is now limited to +/- 200 Disposition, so negative disp. beyond -100% won't cause massive losses
Fixed animal and monster bodies being able to become Vampires and Werewolves, causing bugs if they Transform back into humanoids
Fixed bodies that're dragged outside by NPCs sometimes duplicating themselves, and other instances of this bug
Fixed bugged UV mapping of Coffer Item Containers, and improved its texture
Fixed bugs when trying to eat corpses as a Vampire or Skinwalker if you're under the sun, and other instances of delayed-actions being interrupted like with being on air or in combat
Fixed crates in Cities possibly falling through the floor
Fixed enhancing an equipped Item's Enchantment causing their previous Effect to be permanent and not applying the new one
Fixed equipping Throwing Weapons to Party Members in the Item Management menu
Fixed extreme healing when "eating" Items that aren't bones or Ivory as an Undead
Fixed ghost inputs if you talk to an NPC while attacking, possibly hitting them and causing issues
Fixed incorrect blood type for Desiccated Monsters
Fixed incorrect colors when NPCs have more than 100 Disposition
Fixed incorrect counts for Build Menu's Blueprints' Materials if the Construction has variants/options
Fixed incorrect positioning of the hitbox of Werewolf Monsters
Fixed not being able to tame unrideable Animals with more than 100 Disposition
Fixed Rescue Quest Target NPCs not generating with their sister Escort Quest
Fixed Skill Perks based around Blocking not triggering when Items collide with you, most relevant for Arrows and Throwing Weapons
Fixed small oddities with Bank's stairs
Fixed spawned monsters from waiting outside sometimes not aggroing the player immediately
Fixed unequipping projectiles making them disappear, and made them not unequip when you drop one
Other misc changes and improvements
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Some of the content introduced in updates won't show up in your game world, or at least won't be readily available, if it was generated before the update. They should not corrupt world files, but if they do, please report it!
Thank you for your suggestions and bug reports! Please let me know what you think of this update and if you ran into any issues.
Source
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