In this update1
Full notes
Full Devil Spire Falls update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Compatibility
- Performance
- UI and audio
- Balance
Devil Spire Falls changes
As chosen by the Update Poll, the first part of the Items Update is up! Featuring a set of long-requested Items, plus the usual fixes and improvements. Slow week all around, but it's better to underwork than to overwork oneself. And now I can use that extra energy for bigger updates in the next weeks!
Changelog
New Tool Item: Rake! The long-requested terrain leveller!
New Gadget Item: Map! Reveal a portion of the world map!
New Food Item: Grapes! The next level of fruits after Apples! And with them...
New Drink Item: Wine! The next level of alcoholic drinks after Cider!
Updated the game's Steam Icon so it has a 512p version!
Added missing Ask menu text for the new Kit Item subtype
- Added two new OptionsParticle Effects and Underwater Filter, to be disabled in case they cause lag or crashes in your specific hardware/drivers
Adjusted the subtype of Seed Items so they're more descriptive
Animals, both carnivore and herbivore, can now eat Mushrooms!
Better visuals and sound for bookshelves, especially in regards to the mirror door they have
Doubled or No Materials Spent messages when crafting or using workstations are now cleared on re-using, to avoid confusion on when they actually triggered
Improvements to NPC and Animal courage checks
Mushroom and Swamp Trees for their special biomes now take precedence over high-level Trees and Cactus
Severely reduced the freezing when characters repeatedly enter/leave the building you're inside of
Slightly better formula for the Manrooms' Mushroom drops
Slightly improved the basic paper texture, affecting Scrolls and Books
The Bartering Skill Perk "Business is Business" is now a Level 10 one, for balance
The Bartering Skill Sell and Buy Perk bonuses were reduced from 50% more/less to 25%, again for balance
The Undead can now also "eat" Items with "Tusk" and "Skull" in their name
Vampires and naked Skinwalkers no longer take sun damage during the Ending
Fixed a bug that made unequipped Projectile/ammo Items disappear
Fixed a bug that occasionally made enemies not properly judge the Effects of the Spell you cast on them
Fixed another instance of Steam Achievements, specifically the one for all of them, not unlocking properly. Please report if issues persist!
Fixed bad stairs collision in the Guild Hall interior
Fixed instances where Obsidian and Crystal Blocks were called Ingots
Fixed party-teleport area check when they're too far behind you not working if you're on the ground, and improved its hitbox and position
Fixed several bugged Effects on Use in Paleshrooms
Fixed variable names, and changing visuals, for multi-effect Spells on save/load
Other misc fixes and adjustments
Want to vote on what will come next? Join us on Discord!
Some of the content introduced in updates won't show up in your game world, or at least won't be readily available, if it was generated before the update. They should not corrupt world files, but if they do, please report it!
Thank you for your suggestions and bug reports! Please let me know what you think of this update and if you ran into any issues.
Source
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