In this update1
Full notes
Full Devil Spire Falls update
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What changed
- Gameplay
- UI and audio
- Balance
- Fixes
Devil Spire Falls changes
As chosen by the Update Poll, the first part of the Rings Update is up! It features 20 new magical Rings for you to discover and try out! Mostly composed of returning, fan-favorite powers from the prequel: Devil Spire!
Changelog
New magical Ring Powers:
Soul Edge, or Reaver, straight from Devil Spire 1, this time, also coming in pairs! Conjure flaming blades when unarmed, for sick aura points!
Regeneration & Transfusion: Restore Health at the cost of Mana automatically, or the opposite!
Unbreakable! Your Weapon is now unbreakable, but it can still lose Durability, and its effectiveness falls up to 50% with it!
Friendly! Your attack never damage allies, and vice versa, they can still hit them though!
Giant Grip! Allowing you to use Two-Handed weapons in one hand!
Cannonball! Halves your fall damage, and you can now hold the Dodge button while falling to double your acceleration
Call Lightning! Zaps your enemies periodically when you're outside!
Fiery Steps! Your footsteps leave fire that burn any enemy that touches them!
Endless Quiver! Shooting ranged weapons has a 50% chance of not consuming Projectiles
Ally With Traps! Traps can no longer harm you
Mana Shield! Transforms all Damage into Mana Loss, if you have any
Save From Death! If you'd die, the ring shatters and restores you to full Health
Magic Attacks! Each Attack that doesn't hit shoots a magic blast with the same Damage and Impact as it, consuming Durability
Return The Pain! All Damage inflicted on you is returned to the nearest enemy, doubly so and before reductions
Recycle What's Broken! Breaking Equipment produces ores of the material they were made from
Replaced the Survival Skill Perk Discerning Eye (enables HP/MP/SP HUD for others) with Adrenaline Flood, which speeds you up based on how much Health you're missing. Discerning Eye is now a Ring Power
Added the replaced Skill Perks Magic Whirlpool, Omniphagia and Throw Weapon back as Ring Powers
Rings no longer give Skill Perks, only those from their own pool of exclusive ones
All Rings are now considered Level 10 Items, their price and weight remains the same
Updated the description of Ring Items to be more detailed and flavorful
Revised the icons for Rings
Adjusted some off settings for light projection, decals, anisotropic and nearest mipmap filtering
You now have to hold the Attack button to trigger Unsheathing Attacks with the Edged and Barbaric Weapons' Skill Perks
The Survival max level Skill Perk Unnatural Survival now works for all kinds of deaths, not just from regular damage
Renamed the Blood to Mana Spellcasting Skill Perk to Bloody Recharge
Renamed the Magic Evasion Spellcasting Skill Perk to Spellcast Evasion
Sun and Water damage/regeneration for Vampires and Skinwalkers now no longer triggers on long time passes, like Building, Sleeping/Waiting and Endings
Added unique dialogue for NPCs when you talk to them while they're Surrendered
Churches in Towns and Cities now have Leaders of their religion in them
Made it so the amount of extra Silver Coins NPC Vampires carry are level based
Slight improvements to damage formulas for attacking non-character targets
Slightly better rules to calculate Friendly Fire
The Churches in Cities are now properly and wholly of the Followers of the Goddess, including her Altar
Using stairs/ladders now costs half as much Stamina as when you're not
Fixed being able to attack destroyed Crawl and Climb Spaces, they're now fully deleted when destroyed just like Broken Walls
Fixed bugged visual for burn/shock/freeze Ailments on Blade Traps
Fixed characters sometimes not dying of old age if they're above 100 for NPCs and 50 for Animals
Fixed linear filtering of Item icons in the equipment window
Fixed more instances of Party Members starting to roam around instead of following your orders
Fixed not being able to create Spells/enchant Items with the Fillup Effect for Tea, and Clean and Dirty Water, depending on the Level
Fixed off icons in the Stable Menu's Animal list
Fixed Undead NPCs needing to breathe despite their racial Perk
Fixed unloaded characters inside dungeons counting for the Stealth Alerted Eye in the HUD
Fixed weird names of mushroom-type targets in the Collect Quest Objective and Description
Want to vote on what will come next? Join us on Discord!
Some of the content introduced in updates won't show up in your game world, or at least won't be readily available, if it was generated before the update. They should not corrupt world files, but if they do, please report it!
Thank you for your suggestions and bug reports! Please let me know what you think of this update and if you ran into any issues.
Source
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