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Steam News12 June 20262mo ago

The 3 Guilds Update is LIVE

As chosen by the Update Poll, the 3 Guilds Update is up! Featuring the Headquarters of the 3 main Guilds for Adventurers! So, regenerate your world now and decide which you will choose!

In this update1

Full notes

Full Devil Spire Falls update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes7 additions5 changes4 removals
  • Gameplay
  • Compatibility
  • UI and audio
  • Security
  • Balance
  • Fixes
changedAs chosen by the Update Poll, the 3 Guilds Update is up! Featuring the Headquarters of the 3 main Guilds for Adventurers! So, regenerate your world now and decide which you will choose! This update also includes several fixes and improvements, including ones to help players with configuring the game on Steam and ingame with better defaults.
addedChangelogAdded the Warriors and Mages Guilds to Cities! Also a completely legal Orphanage to house those shunned by society!
addedChangelogNew House type: Headquarters! A massive, 3-floor, 12x12x12m mansion, coming in three flavors: Stone, Wood and Painted, to house the new...
addedChangelogNew Decoration: The Long Table! Perfect for your guild's hall!
addedChangelogUpdated the game's Launch Options on Steam, so Direct3D 12 is the new default Graphics Driver for Windows, as it has overtaken Vulkan overall. You can still play on Vulkan as you could with Direct3D 12 on Linux, you just have to select the right Launch Option at the start, as they all also got updated with better descriptions
removedChangelogMonsters and Animals, as in the player Transformed into them, can no longer bypass locked doors to interiors
default amount of chunks loaded at a time, the draw distance,108default amount of chunks loaded at a time, the draw distance, decreased, nerfdelay between an NPC spawning and being able to see you42secondsdelay between an NPC spawning and being able to see you decreased, buff

Devil Spire Falls changes

changedAs chosen by the Update Poll, the 3 Guilds Update is up! Featuring the Headquarters of the 3 main Guilds for Adventurers! So, regenerate your world now and decide which you will choose! This update also includes several fixes and improvements, including ones to help players with configuring the game on Steam and ingame with better defaults.
addedAdded the Warriors and Mages Guilds to Cities! Also a completely legal Orphanage to house those shunned by society!
addedNew House type: Headquarters! A massive, 3-floor, 12x12x12m mansion, coming in three flavors: Stone, Wood and Painted, to house the new...
addedNew Decoration: The Long Table! Perfect for your guild's hall!
addedUpdated the game's Launch Options on Steam, so Direct3D 12 is the new default Graphics Driver for Windows, as it has overtaken Vulkan overall. You can still play on Vulkan as you could with Direct3D 12 on Linux, you just have to select the right Launch Option at the start, as they all also got updated with better descriptions

As chosen by the Update Poll, the 3 Guilds Update is up! Featuring the Headquarters of the 3 main Guilds for Adventurers! So, regenerate your world now and decide which you will choose! This update also includes several fixes and improvements, including ones to help players with configuring the game on Steam and ingame with better defaults.

Changelog

  • Added the Warriors and Mages Guilds to Cities! Also a completely legal Orphanage to house those shunned by society!

  • New House typeHeadquarters! A massive, 3-floor, 12x12x12m mansion, coming in three flavors: Stone, Wood and Painted, to house the new...
  • New Decoration: The Long Table! Perfect for your guild's hall!

  • The Adventurer's Guild has been kicked out of Cities for allowing any vagrant in (and also not paying taxes)

  • Updated the game's Launch Options on Steam, so Direct3D 12 is the new default Graphics Driver for Windows, as it has overtaken Vulkan overall. You can still play on Vulkan as you could with Direct3D 12 on Linux, you just have to select the right Launch Option at the start, as they all also got updated with better descriptions

  • Better message for when you're trying to pickpocket an NPC as an Animal or Monster, which you can't

  • Head Equipment on Animals and Monsters is now properly made invisible in first person

  • Monsters and Animals, as in the player Transformed into them, can no longer bypass locked doors to interiors

  • Night Vision from races, transformations and skills is now cumulative instead of substitutive

  • NPCs now crouch when fighting Slimes or Wolves, as they're too short to hit with some weapons

  • NPCs now won't talk to you when they're under Mind Ailments, like Mute, and excluding Charm. They'll explain the situation to you

  • Panicked or Blinded characters no longer randomly jump, crouch or sheathe weapons, to avoid spamming sounds and also being mostly useless

  • Peasantry Perks that doubled resource gathering now only increase it by 50% overall

  • Reduced the default amount of chunks loaded at a time, the draw distance, from 10 to 8

  • Reduced the delay between an NPC spawning and being able to see you from 4 to 2 seconds, to avoid weirdness and exploits

  • Skeletons can now wear clothes much better, instead of cling-wrapping them to their bones

  • Slimes are now counted as Small mounts, like Wolves

  • The Time Pass Effect, like with Spells, now works when they hit Gather Spots, like Trees, making them grow

  • The Undead can now shout phrases, like Spell names, if they're under the Speak to Dead Effect

  • Thieves no longer steal from those of the same social class or of the same "job" Faction

  • Updated the How To Train section of the Alchemy Skill, to include the part where you can do it by combining Alchemic Items to increase their power

  • You can no longer Wait to bypass sun/water damage or poison/mute, etc. As the full effects of Ailments now proc for their duration during the Time Pass

  • Fixed another instance of Blinded Animals and Monsters spamming sounds

  • Fixed bug with Skinwalkers becoming Animals or Monsters while they were already skinwalking a humanoid causing issues

  • Fixed GatherSpots near special biomes being able to spawn underwater

  • Fixed incorrect colors and materials for Spells of Inflict Burn/Freeze/Shock (not to be confused with Fire/Ice/Electric Damage)

  • Fixed incorrect player head visibility toggling after the Ending

  • Fixed incorrect values for the transparency of player arms during attacks in first person

  • Fixed Raise Dead not being counted as a Transform Effect, and th8us having some bugs that were already fixed for the others

  • Fixed the Burning/Frozen/Shocked visuals effects not working correctly on some buildings

  • Fixed the player Undead race's bad transparency of the arms during attacks in first person, using an alpha hash instead due to the other characteristics of their unique material

  • Fixed Wine making not working properly on the Combine window of the Inventory Menu

  • Other misc fixes and adjustments

Want to vote on what will come next? Join us on Discord!

https://discord.gg/Rcq7dzQm5C

Some of the content introduced in updates won't show up in your game world, or at least won't be readily available, if it was generated before the update. They should not corrupt world files, but if they do, please report it!

Thank you for your suggestions and bug reports! Please let me know what you think of this update and if you ran into any issues.

Source

Steam News / 12 June 2026

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