In this update1
Full notes
Full Devil Spire Falls update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- UI and audio
- Fixes
- Balance
Devil Spire Falls changes
As chosen by the Update Poll, the Mushroom Grove Update is up! Terrible week all around, with few but head-bangingly hard to fix bugs, plus features to implement... But at least they're all dealt with, including some major issues that plagued the game for a while and long-requested systems. And we could even implement the second most voted option too!
Changelog
New Special Biome: Mushroom Groves! Giant mushroom forests! Expect a much higher concentration of Manrooms there!
4 new Mushroom Items: Mealshroom, Flyshroom, Deathshroom and Paleshroom, and their spores for replanting! I wonder what they do...
New GatherSpot "Tree": Giant Mushrooms! One for each of the now 5 Mushroom Items!
Biomes can now "spread" and occupy multiple connected chunks! All on a single Location marker on the Map!
Adjusted the spawn rate of gatherspots, especially mushrooms, in all dungeons and the overworld
Mountains can no longer spawn so close together
New Weather Effect: Tornadoes! Varying in size, speed and power, these forces of nature appear rarely, randomly, and wreck havok!
Split WorldGeneration.gd into DungeonGenerator.gd, shouldn't do anything for the players, but please report if any bugs popped up!
Due to unreleting criminal activity, Bookshelves now have a glass door and can be locked!
Librarians became so mad about thieves robbing their books that they went to the gym and are much stronger!
Guild Managers too but not that much
Using Bones and Ivory in the Shortcut Bar as an Undead now properly plays sound, and other instances
Double clicking Bones and Ivory as an Undead will not work properly
The Barbaric Weapons Skill Perk: Barbaric Demolition, now also increases the Impact of all Attacks
The Worm Boss now drops Ivory Tusks when killed
NPCs can now properly use stairs when walking, not just running/chasing
Dungeons inhabited by Goblins now no longer have their lights out outside, they now have flaming skulls!
Fixed Steam Achievements not saving on quitting by alt-F4ing and other cases. Please let me know if they started synching correctly for you!
Fixed incorrect generation rates of different Humanoid Races
Fixed incorrect link at the end of the Demo (pointing to the original game instead of Falls)
Fixed looping around the world for party members, mounts and roads
Fixed missing enchanted equipment with Transform Effects after unequipping them
Fixed some GatherSpots, like fish and mushrooms, not showing the correct number of them visually
Fixed Steal Quests not accepting read Manuals as their delivery
Fixed subattributes like Maximum HP and Move Speed not updating immediately when you start Skinwalking
Fixed eternal Effects of racial abilities when you stop Skinwalking as that race
Other misc fixes and improvements
Want to vote on what will come next? Join us on Discord!
Some of the content introduced in updates won't show up in your game world, or at least won't be readily available, if it was generated before the update. They should not corrupt world files, but if they do, please report it!
Thank you for your suggestions and bug reports! Please let me know what you think of this update and if you ran into any issues.
Source
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