In this update1
Full notes
Full Devil Spire Falls update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
Devil Spire Falls changes
As chosen by the Update Poll, the Faction Quest Update is up! It features expansions to Factions and Quests, and also Faction Quests! And also some big updates to the engine, and even more fixes and improvements all around!
Changelog
Updated the engine to Godot's latest 4.7 version, which should help with bugs and physics issues. Please report if you run into any problems!
Updated the Godot Steam GDExtension to the latest 4.19.1 version, which should help with bugs and synchronization issues. Please report if you run into any problems!
Added the Pixelation Option back! Finally properly implemented engine-side, this adds that missing retro feel to the game. Fully customizeable in the Options Menu
Added a new, pixelated font to the game, to be used in 3D Texts like Speech and NPC Labels, to make them work with the new Pixelation Options
New, unique Guild Badge Items for each of the 3 new Guilds: Girdles for the Warriors, Diplomas for the Mages, and Pendants for the Thie- I mean the Orphanage!
Factions can now have multiple Leaders, and you have to kill them all to destroy the Faction
All Managers of Guilds are now Leaders of them, and all Attendants are now Superiors
Adjusted the name of Guilds (eg Thief's Guild -> Thieves Guild) in the Journal
Cities must now have one of each Warriors, Mages and Thieves Guilds
- New Quest type, mostly given as a Guild oneRecruit! Bring X new members to the guild and be handsomely rewarded!
Guild Quests are now more tailored, in type and target, to the specific guild it is (eg: The Thi- ORPHANAGE will coincidentally have much more Steal Quests
Added Mealshrooms, Flyshrooms, Deathshrooms and Paleshrooms to the list of Collect Quest targets
Completing Escort Quests now also tags their sister Rescue Quest as completed, so you don't have to drag the target to the original Quest giver
Added more detailed info to the small text of Quest objectives, shown in the HUD
New Lorebook: Tale of the Lonely Skelly, by Vocalbones!
Adjusted the chances of each type of Book being generated in a Library. Manuals are much rarer, and Lorebooks are more common
Librarians have hired muscle to help them defend the Libraries
Librarians have also written a new Spell to get rid of troublemakers, and taught a new one to their goons
The Vase in Libraries has been obliterated
Replaced the Barbaric and Stabbing Throw Special Attack Perk with Butt: A butt strike with the back end of your weapon that deals less Smashing damage but has great Impact
Omniphagia has been eaten by the new "Unnatural Survival" Max Survival Skill Level Perk, and was shat out as a Ring Perk (not yet implemented). The new Perk makes you lose Mana to reduce damage instead of dying, if you have any
The Business Is Business Bartering Skill Level 10 Perk now only lets you complete trades that leave the negative Disposition at -100%, instead of the absolute maximum of -1000%
Stomp Jump and Running Tackle now only trigger if you're in the combat stance, instead of the target
Better code to check for friendly fire for stomps and tackles, for both the player and party members
The Barter submenu now tells you why a trade hasn't gone through (negative final Disposition on a negative trade, or no Items traded at all, etc.)
Better code to catch null or nan values for Skill experience or levels, and fix the issue on the spot, plus debug what caused it. Please report when your Skills stop levelling!
Pyramid's Elevator Platforms now push whatever is below them, instead of cancelling their descent
Gates in Pyramids are now much stronger
Cut Skinwalker's HP and MP regeneration by half, as requested for balance
Skinwalking from eating corpses as a Skinwalker no longer stacks the duration, only refreshes it
You can now till under Skylands, as the check to where the gather spot will be placed was made better
Vampires and Skinwalkers now spawn with full HP after felling a Devil Spire, just like with normal deaths, so they no longer instantly die because of the sun or water
The Worm can no longer spawn as a Devil Spire boss due to its massive length
Spell Failure now affects writing Spells in Grimoires or Scrolls
Slightly better code for spawning Items using the Shoot effect
Fixed those of the Outcast Class Faction (mostly Nomads) not tolerating Goblins
Fixed getting infinite revenge-kill Quests (on an already dead target) if you kill the original giver but don't abandon his Quest
Fixed bug that made it so only one type of Delivery Letter text generated
Fixed getting decimal values of Seeds when you Gather from GatherSpots with the Peasantry Skill Perk
Fixed Vampires always dying when fast-travelling (as they were counted as underwater for the whole duration)
Fixed the checks for Vampires and Skinwalkers performing time-skip actions while udnerwater or under sunlight
Fixed Buff/Debuff Enchantments/Spells disregarding each other when you reach the max and min values (999 and 1), so you had to re-equip or re-cast the Effect to keep the maxed values
Fixed bad interaction between Light Effects from Spells, Items and Equipments, and the Fairy race's Fairy Light Ability
Other misc changes and improvements
Want to vote on what will come next? Join us on Discord!
Some of the content introduced in updates won't show up in your game world, or at least won't be readily available, if it was generated before the update. They should not corrupt world files, but if they do, please report it!
Thank you for your suggestions and bug reports! Please let me know what you think of this update and if you ran into any issues.
Source
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