In this update1
Full notes
Full Devil Spire Falls update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Fixes
- Balance
Devil Spire Falls changes
As chosen by the Update Poll, the third part of the Monster Update is up! It features classic bastards such as the cliffracers giant birds and an annoying Ice enemy! We have less additions this update as a lot of time was spent trying to fix issues introduced by our recent engine update (was worth it for the Pixelation option, though..?). No need to regenerate your world, just hop right in, take to the skies or to the frozen poles and slay these new pests!
Changelog
New Monsters:
Pincerbird! Straight from the old, old Shattered God, the terror of the skies, a giant bird that can channel lightning with its horn, and also gouge your eyes out with it!
Ice Elemental! A nightmare of the snowy regions, ready to ruin your day like you ruined the ice caps! Except to be turned into 3 flavors of ice cream!
Increased the game's usage of RAM and VRAM overall to make it more stable. Please report if you run into any issues, especially if you're running 8 gigs or less of RAM, or an older GPU!
Added Hold to Run, Hold to Walk and Toggle Run/Walk Options due to popular demand, and accessibility
Added two new font (welcome back, Alagard!) options to Character Label and Speech text, chosen automatically and adjusting their size based on the Pixelization setting, so they're as small as possible without being ilegible
Bodies will no longer decompose if they're the target of a Time-Pass action, like Devouring, causing Item duping
Leaders can no longer be banished from their own Faction, but Members can be Banished for having only less than -50 Reputation
Made Quests text in the HUD wrap around properly if it gets too long
Made the Wings flapping sound of Avians less loud, and have a slight pitch variance
Reduced the size of the interact box of planting spots, so you don't have trouble picking up Items that drop inside
Updated the game's icons so they can be of a higher resolutions
Fixed broken "borders" in the World Minimap's texture on some resolutions and Interface Scaling settings
Fixed broken color gradients in the Edit Appearance screen in Character Creation
Fixed bug when buying a portion of a vendor's stack of Items
Fixed occasional visual glitches in the World Minimap's icons when moving around
Fixed some high-level NPCs having over Level 10 Skills, leading to problems
Fixed some incorrect textures on Meal, Fly and Pale Shrooms
Other misc fixes and improvements
Want to vote on what will come next? Join us on Discord!
Some of the content introduced in updates won't show up in your game world, or at least won't be readily available, if it was generated before the update. They should not corrupt world files, but if they do, please report it!
Thank you for your suggestions and bug reports! Please let me know what you think of this update and if you ran into any issues.
Source
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