Update log
Full Devil Spire Falls update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Store
- Balance
- Fixes
As became customary, every Player/NPC Race Update must be followed by a harsh bug-fixing one! But this time, not only did we fix a ton of them with the new races, but also even more to the rest of the game! Also featured are major optimizations to the game, courtesy of our wonderful community! Now next week's Content Update will be the one voted on our previous one.
Changelog
Doubled the effectiveness of the Undead replacing bones
NPCs can now very rarely be Skinwalkers
Skinwalkers can now also disguise themselves as Humans when fully covered, just like the Undead
Skinwalkers can now fly/levitate when they eat Avian or Fairy NPCs, and no longer need to breathe when eating Undead ones
Skinwalkers now learn abilities when eating Beasts to transform into them for 3 days at a 10 MP cost, also to be able to cast it again to Transform back
Skinwalkers now learn the Flight, Light and Invisibility Abilities of Fairies and Avians when they take their skin, and forget them when it rots away
Skinwalkers now respawn with full HP just like Vampires, to avoid death loops
The Undead's glowing eyes now extinguish when they die
- Tightened the restrictions on being considered "hidden" for Undead player charactersthey now need to have all basic armor slots filled, plus hand and feet accessories, and specifically a Mask equipped. Added this as a hint to Mask Items' description
Undead are no longer ignored/not attacked by other Monsters
Undead NPCs now no longer aggro Undead players (if they aren't Marauders or Bandits)
Waiting, and other Time Passing actions, now properly restore Skinwalkers' HP and MP when they're Skinned
Fixed being able to talk to NPCs when Skinless as a Skinwalker
Fixed bugs when trying to drag Animals or Monsters inside buildings
Fixed bugs with characters not being able to use stairs properly
Fixed bug when trying to move Animals to other Chunks due to distance
Fixed inverted Nose and Mouth sliders' disabling based on the selected Race during Character Creation
Fixed not being able to talk to, or as, an Undead using the Speak to Dead Effect in several setups
Fixed races that take damage from the sun, like Vampires and Skinwalkers, playing the burning sound effect even after death
Fixed Skinwalker's legs now changing with clothes
Fixed Skinwalkers being able to turn into Vampires or Werewolves, and losing almost all their traits when skinwalking
Fixed Skinwalkers ignoring eaten NPCs' sex for their new appearance
Fixed Skinwalkers not unequipping Items when transforming into Humanoids
Fixed Skinwalkers weird appearance after eating Bosses
Fixed typo in Undead race's description in Character Creation
Fixed Undead's glowing eyes moving/changing with the character' weight
Applied general optimizations to the game, mostly to Characters and GatherSpots, courtesy of Addison!
Added a "mass-produced" line to Utility Scrolls to better differentiate them from normal Spell Scrolls
Added a new Hatred variable to the player character that can be toggled with debug and causes all Bandits to never fail a courage check against you, and always attack you (just like Marauders)!
Added extra protections so that multiple Toggle Effects in the same Spell don't cause major issues[
Animals and Monsters now no longer try to eat/attack things that are outside their detection range
Animals NPCs are riding are no longer automatically added to your Party when they are
Better buttons/commands for rotating grabbed Items or Bodies, so now you can jump, dodge and swim/levitate up/down while doing so!
Better code for generating Kill, Rescue and Deliver Quest targets and locations, especially for Guild Quests and especially in
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