In this update1
Full notes
Full Devil Spire Falls update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Store
- Balance
- Fixes
- UI and audio
Devil Spire Falls changes
As became customary, every Player/NPC Race Update must be followed by a harsh bug-fixing one! But this time, not only did we fix a ton of them with the new races, but also even more to the rest of the game! Also featured are major optimizations to the game, courtesy of our wonderful community! Now next week's Content Update will be the one voted on our previous one.
Changelog
Doubled the effectiveness of the Undead replacing bones
NPCs can now very rarely be Skinwalkers
Skinwalkers can now also disguise themselves as Humans when fully covered, just like the Undead
Skinwalkers can now fly/levitate when they eat Avian or Fairy NPCs, and no longer need to breathe when eating Undead ones
Skinwalkers now learn abilities when eating Beasts to transform into them for 3 days at a 10 MP cost, also to be able to cast it again to Transform back
Skinwalkers now learn the Flight, Light and Invisibility Abilities of Fairies and Avians when they take their skin, and forget them when it rots away
Skinwalkers now respawn with full HP just like Vampires, to avoid death loops
The Undead's glowing eyes now extinguish when they die
- Tightened the restrictions on being considered "hidden" for Undead player charactersthey now need to have all basic armor slots filled, plus hand and feet accessories, and specifically a Mask equipped. Added this as a hint to Mask Items' description
Undead are no longer ignored/not attacked by other Monsters
Undead NPCs now no longer aggro Undead players (if they aren't Marauders or Bandits)
Waiting, and other Time Passing actions, now properly restore Skinwalkers' HP and MP when they're Skinned
Fixed being able to talk to NPCs when Skinless as a Skinwalker
Fixed bugs when trying to drag Animals or Monsters inside buildings
Fixed bugs with characters not being able to use stairs properly
Fixed bug when trying to move Animals to other Chunks due to distance
Fixed inverted Nose and Mouth sliders' disabling based on the selected Race during Character Creation
Fixed not being able to talk to, or as, an Undead using the Speak to Dead Effect in several setups
Fixed races that take damage from the sun, like Vampires and Skinwalkers, playing the burning sound effect even after death
Fixed Skinwalker's legs now changing with clothes
Fixed Skinwalkers being able to turn into Vampires or Werewolves, and losing almost all their traits when skinwalking
Fixed Skinwalkers ignoring eaten NPCs' sex for their new appearance
Fixed Skinwalkers not unequipping Items when transforming into Humanoids
Fixed Skinwalkers weird appearance after eating Bosses
Fixed typo in Undead race's description in Character Creation
Fixed Undead's glowing eyes moving/changing with the character' weight
Applied general optimizations to the game, mostly to Characters and GatherSpots, courtesy of Addison!
Added a "mass-produced" line to Utility Scrolls to better differentiate them from normal Spell Scrolls
Added a new Hatred variable to the player character that can be toggled with debug and causes all Bandits to never fail a courage check against you, and always attack you (just like Marauders)!
Added extra protections so that multiple Toggle Effects in the same Spell don't cause major issues[
Animals and Monsters now no longer try to eat/attack things that are outside their detection range
Animals NPCs are riding are no longer automatically added to your Party when they are
Better buttons/commands for rotating grabbed Items or Bodies, so now you can jump, dodge and swim/levitate up/down while doing so!
Better code for generating Kill, Rescue and Deliver Quest targets and locations, especially for Guild Quests and especially in regards to their levels and Jobs
Better code for generating Rescuees for Rescue Missions. Their level is more approppriate to the area they spawn in, their racial Factions are more correct, and they copy less data from the Quest giver
Better positioning and formatting of the Grimoire (Spell List) Window's items
Better previews of "small" Monument-type constructions, like Signs and Tombstones, in the Build Menu
Better sorting for Quests and People and Location Subjects in the Journal, more name-based
Better starting position for the placement of those "small" Monument-type constructions when Building them
Doubled the speed to change the distance between you and a Construction you're placing
Equipment that is Enchanted now get a new ID and thus aren't considered the same Item of others in a possible stack, and thus can be assigned a different shortcut slot
Fixed rare instances of NPCs generating with the wrong Racial Faction
Greatly reduced the detection radius of NPCs for other characters when inside a building
If you die while Transformed, then Transform back, you now properly have random Attributes reduced to your new, lower Level's
Improved the "broken" textures for damaged construct-type creatures
Increased the attack hitbox of Werewolves
Increased the max Negative Disposition from -1000 to -9999
NPCs can no longer die from BLOODTHIRST or FLESHHUNGER, as they can't feed properly. This might change in the future
NPCs now no longer try to dispose of corpses not in the floor they're currently in
NPCs now only complain about being hit by a Spell if its Effects are Really Negative
Party Members now teleport to your back farther away when outside in the Overworld
Reduced the load/unload distance of chunk's props and characters, thus making prop/char loading better when playing on lower draw/load distances
Reduced the weight of Projectile Items by half
Restored Mana Regen as an Effect for Spells, which can be learned to craft them or enchant Items, as an experimental change. This increases the number of learnable Effects in the game to... 67!?
Slams/Tramples from the Athletics Skill Perk can now be dodged, and won't affect Party Members
Slightly optimized checks for if you know a Spell or not when trying to learn it
The Eat button in the corpse interaction menu now shows up, but is greyed out, if the character is not dead
Toggle Effects now ignore the Effect's object, which basically means that you can no longer stack Transform and Hex Effects, as they'll always cancel each other out. This fixes many bugs with the system
Villagers no longer spawn with half the level of their Location, to avoid confusion when doing Quests with them as the target/giver
When choosing to Re-Create your Character, you now enter the Character Creation Screen with the level set to the maximum you reached, instead of Level 1
You can now always unlock doors to the outside if you're inside
You no longer automatically pick up Items that aren't instances of equipped Projectiles or Throwing Weapons, also optimized this system
You now have lower detection range from NPCs when Flying
You now hold your breath when placing a Construction, to make it easier to position them
Fixed "ghost" Construction when you fail to build one for any reason (like being in battle or not on solid ground)
Fixed being able to talk to a Character you're currently Bitting/Grabbing
Fixed broken humanoid models during World Generation
Fixed broken icon for Repair Kits generated in NPCs' Inventories
Fixed bugs and crashes when crafting an Item that uses the currently selected fuel as material
Fixed bug when choosing Marauder as a Party Member's new Job
Fixed bug when combining two incompatible pieces of Equipment for repairing them with the Field Repair Skill Perk
Fixed bug with Marauders attacking each other on sight, now they only attack non-Marauders
Fixed bug with Undead Marauders not adding themselves to the game's character list
Fixed Bullets being oddly stronger than other Projectile types
Fixed duplicated scrolling when the sort popup window is open in Inventories, Crafting Recipe lists, etc.
Fixed empty Bottles generating a Dirty Water Bottle when broken
Fixed incorrect checks for "no-space to stand up" for all humanoids races, especially Goblins
Fixed minor bugs when NPCs battle while riding
Fixed odd delay before you could interact with CraftTables, ItemContainers and WorkStations when entering a building
Fixed oddities when going back to the Title screen from the Character Creation one and back
Fixed some Spells not triggering reactions to magic from NPCs
Fixed the Abomination Boss being able to resurrect on reload due to its regeneration ability
Fixed ungrown mushrooms GatherSpots being harvestable with no penalty
Fixed Unicorns not having their stats properly scaled
Fixed Unsheathing Attacks (from Skill Perks) not working in some specific cases
Fixed using Invoke on self when you already have a stack of the Item in your Inventory creating "ghost" Equip Weight
Fixed Vampires being registered to the game's character list with their original race's Faction
Other misc fixes and improvements
Want to vote on what will come next? Join us on Discord!
Some of the content introduced in updates won't show up in your game world, or at least won't be readily available, if it was generated before the update. They should not corrupt world files, but if they do, please report it!
Thank you for your suggestions and bug reports! Please let me know what you think of this update and if you ran into any issues.
Source
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