Devil Spire Falls
Steam News 8 May 202613d ago

The Loathsome Creatures Update is LIVE

As chosen by the Update Poll, the Loathsome Creatures Update is up! Two new, really unique playable and NPC races for you to find in the world and play as, one of them that might just include all the others! Also check…

Update log

Full Devil Spire Falls update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

11 fixes7 additions5 changes3 removals
  • Gameplay
  • Store
  • Fixes
  • Balance
addedAs chosen by the Update Poll, the Loathsome Creatures Update is up! Two new, really unique playable and NPC races for you to find in the world and play as, one of them that might just include all the others! Also check out our many long-requested improvements, additions and fixes!
addedChangelogNew Player and NPC Races! Undead! Sentient skeletons that can use weapons, and cannot be reasoned with! Boasting very severe Perks and quirks only for the advanced player! Skinwalker! A featureless being lower than a monster, they must consume their prey to take on their appearance in order to blend in and hunt again!
addedChangelogNew NPC Job , mostly for the new Undead race: Marauder ! Even more evil and destructive than Bandits, these senseless brutes will attack anyone, and won't run away or surrender! Find them in Temples where their experiments went extra bad
addedChangelogAdded Repair Kits to the game, craftable at Craft Tables, and also found in shops and as loot, these will help those struggling to keep their equipment up to snuff
addedChangelogNew Lorebok by Miridiana: On Observable Worlds!
addedChangelogAdded a 0.25s Coyote Timer to the game

As chosen by the Update Poll, the Loathsome Creatures Update is up! Two new, really unique playable and NPC races for you to find in the world and play as, one of them that might just include all the others! Also check out our many long-requested improvements, additions and fixes!

Changelog

  • New Player and NPC Races!

    • Undead! Sentient skeletons that can use weapons, and cannot be reasoned with! Boasting very severe Perks and quirks only for the advanced player!

    • Skinwalker! A featureless being lower than a monster, they must consume their prey to take on their appearance in order to blend in and hunt again!

  • New NPC Job, mostly for the new Undead race: Marauder! Even more evil and destructive than Bandits, these senseless brutes will attack anyone, and won't run away or surrender! Find them in Temples where their experiments went extra bad

  • Added Repair Kits to the game, craftable at Craft Tables, and also found in shops and as loot, these will help those struggling to keep their equipment up to snuff

  • New Lorebok by Miridiana: On Observable Worlds!

  • Constructs like Living Statues and the Idol now get more cracked as they're damaged, and sparks fly when they're hit!

  • Added a 0.25s Coyote Timer to the game

  • Added several missing Ask texts for asking NPCs about Races based on their own

  • Autowalk/run now works correctly while mounted, taking the mount's Stamina in consideration instead of yours

  • Bandits now will not attack you if you share a Family or Location-type Faction with them

  • Changed the color of the Worm Boss' blood from green to blue

  • Criminal NPCs like Bandits and Thieves can no longer enter Houses uninvited (if they aren't chasing you in combat)

  • Increased the lower limit of NPC Disposition to be -1000%, to fix cheap exploits with it. Disposition still works as normal otherwise (-100% is still what'll trigger the worst effects)

  • Increased the time check rate of dropped Items, which means they expire more precisely. Most notable with temporary Invoked Items that use the same system

  • Item Containers now show how much they can store in the Build menu

  • Mentioned the Weapon Skill Class to all Weapons' descriptions

  • NPCs can now come to visit houses in Cities

  • NPCs now react to being hit with harmful, positive, or weird magic better

  • NPCs will no longer ask you to murder Merchants if they aren't Criminals

  • Slightly optimized Racial Perk checks, especially for sunlight sensitivity

  • Thieves can no longer steal from you if they're unaware of you

  • Various small misc optimizations, especially in regards to light sources and Gather Spots

  • Fixed a bug that caused dismissed Party Members to often generate invalid Quests when asked to

  • Fixed a bug that caused Items eaten with Omniphagia while equipped to not remove their equip effects like armor defense and enchantment effects

  • Fixed character corruption when Transform Effects are applied right at the same time, most notably with forced and manual Werewolf Transformations

  • Fixed Goblin NPCs thinking you're a Monster if you're a Goblin too

  • Fixed Guard NPCs being alerted of crimes by snitching if they're unconscious

  • Fixed horrible noise that Blinded or Panicked characters made when mounted or interacting with props

  • Fixed incorrect Skill check/training for some Equipment, mostly wooden shields and arrows, of Level 4

  • Fixed incorrect Weight values for Avian characters in some menus

  • Fixed more instances of bugs that could cause fast-travelling on horseback to put you below the ground

  • Fixed oddities with expired Items' re-expire/destroy time, and other Items generated on Use/Break

  • Fixed Party Members that are told to Stay while

Source

Steam News / 8 May 2026

Open original