Update log
Full Devil Spire Falls update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- Store
- Balance
- UI and audio
As chosen by the Update Poll, the Bank Update is up! Featuring 3 all-new Jobs for NPCs, and the place they like/hate the most: The Bank, which is fully functional! Of course, with this new building in our City, renovations are necessary, so we've completely changed how Cities generate! Regenerate your world now and be sure to visit them, and maybe walk away with some Debt!
Changelog
New NPC Jobs, spawning in Cities:
Banker: Get loans, rob everything they own, get killed by their guards!
Noble: As useful, and rich, as you can imagine!
- ThiefA new kind of lowlife, these underworld criminals are like Bandits, and can steal from people that get too close!
New Building: Bank! Imposing, strong and resilient, these monuments of stone bricks won't go down so easily!
- New ServiceLoan ! Exclusive to NPC Bankers, it allows you to borrow Gold Coins for your own... Investments. And pay them back at most 1 month later, with very little interest (10% fixed)... Or else!
New Item: Debt Document! Denouncing your status as a filthy creditor, these instruments of bureaucracy are heavy with your guilt, and cannot be destroyed or discarded!
New Item Container: Coffers! Extra durable square chests made entirely of metal to guard the bank's gold!
New Door: Double Metal Doors! Extra resilient, these protect the Banks from filthy robbers!
New Icons for Document Items!
Reorganized the Cities in 4 districts: Poor/Craftsman, Commercial/Service, Religious/Military and Rich/Residential!
Redefined how Cities generate, and what buildings or props they have, based on these districts!
Improved the description text of NPC Jobs
Adjusted the services NPC Jobs offer
Guards now only spawn with Heavy Armor, for better Armor type spread
Villagers may now own a hat
Better positioning for specific NPC Jobs, like Guards and Shopkeepers, in special Buildings, like Banks and Guild Halls
Added missing NPC Ask texts for the Container, Delivery and Document Item types
Added Stables to the Build menu
Added the same Dig checks to Bury (Shovel alt-fire)
Adjusted the stat spread of Slimes, to stop the flood of tears from players
Allowed Masks to be shown over Head armor again
Equipment generated over the maximum Item Level (due to bonuses like spawning in an underwater dungeon) now have a greater chance of being Enchanted, instead of being multiplied
Hammers are no longer considered of the Fabric/Wood Defense Type/Nature for all intents and purposes
Items can now be indestructable. This will open the path to special ones, but it was a massive change all-around! Please report any bugs you find!
Made Christmas automatic
Renamed the "Glass" Material for building Gem Globes to "Glass Shards", to avoid confusion
Slightly increased the Disposition cost of NPCs teaching you Skills, for better parity with how it was before
The first room of dungeons now cannot have props that could potentially block entering NPCs and those repositioned due to clipping out
The HP/SP/MP bars from the Skill Perk now only appear if the target is in Combat
Traps' sounds now only travel half as far. Have fun trying to avoid them by sound now!
Fixed a bug that allowed you to be taught an unselected Skill by an NPC, causing all sorts of issues including no longer being able to gain character xp
Fixed a bug that made it so creatures that kick backwards, like horses, would do the wrong check for kicking
Fixed a bug that made it so Guard Party Members would still attack you because of other NPCs snitching
Fixed a bug that made it so
Source
