Update log
Full Devil Spire Falls update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Store
- Fixes
- Balance
- Maps
As chosen by the Update Poll, the BARs & INNs Update is up! Possibly our coziest update yet, and one of the most fun to develop! Re-generate your World now and get some drinks or a bed at these new City Commercial District establishments! (new Barkeep and Innkeeper Jobs not yet implemented) Included also are a world of fixes and improvements!
Changelog
New house type: Large! Massive homes worthy of a Noble!.. Or a barkeep. Not as tall as Tall Houses, but quite wider!
Moved the puny Taverns and stinky Stables to the Poor District of Cities, and replaced them with much larger INNs and BARs!
New Item Tables to be used in the new BARs and INNs: Wardrobe, Bar and Inn!
Thieves won't offer Debt papers as one of their Steal Service options
Thieves will no longer pickpocket from NPCs that are talking with you, to avoid problems when dealing with their Inventories
Thieves now carry... Utility Items, like Lockpicks, with them
Guards in Cities now carry Torches
Added Thieves to Quests' possible targets for assassination if the giver isn't a Criminal (Bandits or Thieves)
NPCs now no longer care if you beat up a Thief and they themselves aren't a criminal
NPCs now won't come to visit when inside buildings in Cities, this stops excessively pestering Thieves
NPCs will no longer come inside to visit the Devil Spire and be trapped and die
Added a few extra words to the possible nouns when generating names/clans: Point, Line, Circle, Triangle and Square
Added protections against generating Settlements with the same name
Adjusted Building so that the construction is always facing you (abiding by the rotation snap) at the start, and also fixed the inverted marker direction
Doubled the power of Accessories' Subattribute bonus, so they're more relevant as equipment pieces
If an Item would be generated with an excessively high level, they'll always be enchanted, and can be multiplied, and be set to the max item level (10)
Improved the explanation of Unsheathing Attack Perks and adjusted their damage formula
Lunge Special Attacks now act as Running ones if you're swimming or levitating
Now the natural defense from Reptilians and other creatures won't cause Armor durability loss to increase
Settlements and Dungeons now cannot generate too close to Mountains
The Bed/Shrine tab for Buildings is now named Bed/Rest
The Equipment Weight of the NPC is now shown in the Party Item Management menu
The interaction menu of Animals is now force-closed if someone Mounts them
The Skill Train EXP you get from crafting is now independent from the crafted Item's level, only the value of its materials and its Item Category
You're now saved of having your HP and MP set to 1 and 0 if you trigger an Escape Effect while a Dungeon is collapsing
You no longer collide with your Party Members when Flying
You now need levels in the Smithing Skill to smelt Silver Coins, and more for Gold Coins
Split the WorldGeneration script into it and PropGenerator, to help with editor lag and organization. This shouldn't affect players but please report if any issues popped up!
Added more safeguards against null or nan exp or level values for Skills, with better debug text for when it happens
Optimized the list of Crafting Recipes and the Inventory windows, please report if it did reduce stutter or cause bugs
Fixed a bug that stopped NPCs from properly becoming Vampires or Werewolves
Fixed a bug when combining equipped Items that caused the equipped Item to possibly have 0 count
Fixed being able to Crouch-Jump
Source
