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Steam News1 May 20263mo ago

The BARs & INNs Update is LIVE

As chosen by the Update Poll, the BARs & INNs Update is up! Possibly our coziest update yet, and one of the most fun to develop!

In this update1

Full notes

Full Devil Spire Falls update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

16 fixes8 additions9 changes4 removals
  • Gameplay
  • Fixes
  • Balance
addedAs chosen by the Update Poll, the BARs & INNs Update is up! Possibly our coziest update yet, and one of the most fun to develop! Re-generate your World now and get some drinks or a bed at these new City Commercial District establishments! (new Barkeep and Innkeeper Jobs not yet implemented) Included also are a world of fixes and improvements!
addedChangelogNew house type: Large! Massive homes worthy of a Noble!.. Or a barkeep. Not as tall as Tall Houses, but quite wider!
changedChangelogMoved the puny Taverns and stinky Stables to the Poor District of Cities, and replaced them with much larger INNs and BARs!
addedChangelogNew Item Tables to be used in the new BARs and INNs: Wardrobe, Bar and Inn!
removedChangelogThieves will no longer pickpocket from NPCs that are talking with you, to avoid problems when dealing with their Inventories
addedChangelogAdded Thieves to Quests' possible targets for assassination if the giver isn't a Criminal (Bandits or Thieves)

Devil Spire Falls changes

addedAs chosen by the Update Poll, the BARs & INNs Update is up! Possibly our coziest update yet, and one of the most fun to develop! Re-generate your World now and get some drinks or a bed at these new City Commercial District establishments! (new Barkeep and Innkeeper Jobs not yet implemented) Included also are a world of fixes and improvements!
addedNew house type: Large! Massive homes worthy of a Noble!.. Or a barkeep. Not as tall as Tall Houses, but quite wider!
changedMoved the puny Taverns and stinky Stables to the Poor District of Cities, and replaced them with much larger INNs and BARs!
addedNew Item Tables to be used in the new BARs and INNs: Wardrobe, Bar and Inn!
removedThieves will no longer pickpocket from NPCs that are talking with you, to avoid problems when dealing with their Inventories

As chosen by the Update Poll, the BARs & INNs Update is up! Possibly our coziest update yet, and one of the most fun to develop! Re-generate your World now and get some drinks or a bed at these new City Commercial District establishments! (new Barkeep and Innkeeper Jobs not yet implemented) Included also are a world of fixes and improvements!

Changelog

  • New house type: Large! Massive homes worthy of a Noble!.. Or a barkeep. Not as tall as Tall Houses, but quite wider!

  • Moved the puny Taverns and stinky Stables to the Poor District of Cities, and replaced them with much larger INNs and BARs!

  • New Item Tables to be used in the new BARs and INNs: Wardrobe, Bar and Inn!

  • Thieves won't offer Debt papers as one of their Steal Service options

  • Thieves will no longer pickpocket from NPCs that are talking with you, to avoid problems when dealing with their Inventories

  • Thieves now carry... Utility Items, like Lockpicks, with them

  • Guards in Cities now carry Torches

  • Added Thieves to Quests' possible targets for assassination if the giver isn't a Criminal (Bandits or Thieves)

  • NPCs now no longer care if you beat up a Thief and they themselves aren't a criminal

  • NPCs now won't come to visit when inside buildings in Cities, this stops excessively pestering Thieves

  • NPCs will no longer come inside to visit the Devil Spire and be trapped and die

  • Added a few extra words to the possible nouns when generating names/clans: Point, Line, Circle, Triangle and Square

  • Added protections against generating Settlements with the same name

  • Adjusted Building so that the construction is always facing you (abiding by the rotation snap) at the start, and also fixed the inverted marker direction

  • Doubled the power of Accessories' Subattribute bonus, so they're more relevant as equipment pieces

  • If an Item would be generated with an excessively high level, they'll always be enchanted, and can be multiplied, and be set to the max item level (10)

  • Improved the explanation of Unsheathing Attack Perks and adjusted their damage formula

  • Lunge Special Attacks now act as Running ones if you're swimming or levitating

  • Now the natural defense from Reptilians and other creatures won't cause Armor durability loss to increase

  • Settlements and Dungeons now cannot generate too close to Mountains

  • The Bed/Shrine tab for Buildings is now named Bed/Rest

  • The Equipment Weight of the NPC is now shown in the Party Item Management menu

  • The interaction menu of Animals is now force-closed if someone Mounts them

  • The Skill Train EXP you get from crafting is now independent from the crafted Item's level, only the value of its materials and its Item Category

  • You're now saved of having your HP and MP set to 1 and 0 if you trigger an Escape Effect while a Dungeon is collapsing

  • You no longer collide with your Party Members when Flying

  • You now need levels in the Smithing Skill to smelt Silver Coins, and more for Gold Coins

  • Split the WorldGeneration script into it and PropGenerator, to help with editor lag and organization. This shouldn't affect players but please report if any issues popped up!

  • Added more safeguards against null or nan exp or level values for Skills, with better debug text for when it happens

  • Optimized the list of Crafting Recipes and the Inventory windows, please report if it did reduce stutter or cause bugs

  • Fixed a bug that stopped NPCs from properly becoming Vampires or Werewolves

  • Fixed a bug when combining equipped Items that caused the equipped Item to possibly have 0 count

  • Fixed being able to Crouch-Jump while in midair

  • Fixed broken check to make NPCs leave their houses in Cities

  • Fixed broken upgrading of Projectile Items in Grindstones

  • Fixed bugged interaction between Buffs/Debuffs and Transform/Hex. You're now forced to end the spell effect or unequip the enchanted item

  • Fixed bugs when mixing Salt or Dung with Debt papers, by disallowing it

  • Fixed inconsistent color for Crafting Recipes' text based on if you can actually craft them or not

  • Fixed incorrect checks for valid food to feed Animals based on their diet

  • Fixed incorrect hitbox for the Bank's Interior's Ceilling

  • Fixed incorrect Level display of Throwing Weapons as targets for Collect Quests

  • Fixed incorrect Quest Failed text in its description in the NPC Quest Menu

  • Fixed incorrect setting of Character Bodies being inside or outside buildings on load

  • Fixed more instances of pressing E or Q in submenus like Spell Creation and Enchantment while typing in the Inventory Filter field causing shortcuts to go off

  • Fixed NPCs that work outside sometimes not working near Dungeons

  • Fixed Rescue Quests, specifically the ones from Guilds, possibly sending you to areas of the incorrect level range

  • Other misc fixes and adjustments

Want to vote on what will come next? Join us on Discord!

https://discord.gg/Rcq7dzQm5C

Some of the content introduced in updates won't show up in your game world, or at least won't be readily available, if it was generated before the update. They should not corrupt world files, but if they do, please report it!

Thank you for your suggestions and bug reports! Please let me know what you think of this update and if you ran into any issues.

Source

Steam News / 1 May 2026

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