Devil Spire Falls
Steam News 1 May 202620d ago

The BARs & INNs Update is LIVE

As chosen by the Update Poll, the BARs & INNs Update is up! Possibly our coziest update yet, and one of the most fun to develop! Re-generate your World now and get some drinks or a bed at these new City Commercial Distr…

Update log

Full Devil Spire Falls update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

4 fixes7 additions7 changes4 removals
  • Gameplay
  • Store
  • Fixes
  • Balance
  • Maps
addedAs chosen by the Update Poll, the BARs & INNs Update is up! Possibly our coziest update yet, and one of the most fun to develop! Re-generate your World now and get some drinks or a bed at these new City Commercial District establishments! (new Barkeep and Innkeeper Jobs not yet implemented) Included also are a world of fixes and improvements!
addedChangelogNew house type: Large! Massive homes worthy of a Noble!.. Or a barkeep. Not as tall as Tall Houses, but quite wider!
changedChangelogMoved the puny Taverns and stinky Stables to the Poor District of Cities, and replaced them with much larger INNs and BARs!
addedChangelogNew Item Tables to be used in the new BARs and INNs: Wardrobe, Bar and Inn!
removedChangelogThieves will no longer pickpocket from NPCs that are talking with you, to avoid problems when dealing with their Inventories
changedChangelogThieves now carry... Utility Items, like Lockpicks, with them

As chosen by the Update Poll, the BARs & INNs Update is up! Possibly our coziest update yet, and one of the most fun to develop! Re-generate your World now and get some drinks or a bed at these new City Commercial District establishments! (new Barkeep and Innkeeper Jobs not yet implemented) Included also are a world of fixes and improvements!

Changelog

  • New house type: Large! Massive homes worthy of a Noble!.. Or a barkeep. Not as tall as Tall Houses, but quite wider!

  • Moved the puny Taverns and stinky Stables to the Poor District of Cities, and replaced them with much larger INNs and BARs!

  • New Item Tables to be used in the new BARs and INNs: Wardrobe, Bar and Inn!

  • Thieves won't offer Debt papers as one of their Steal Service options

  • Thieves will no longer pickpocket from NPCs that are talking with you, to avoid problems when dealing with their Inventories

  • Thieves now carry... Utility Items, like Lockpicks, with them

  • Guards in Cities now carry Torches

  • Added Thieves to Quests' possible targets for assassination if the giver isn't a Criminal (Bandits or Thieves)

  • NPCs now no longer care if you beat up a Thief and they themselves aren't a criminal

  • NPCs now won't come to visit when inside buildings in Cities, this stops excessively pestering Thieves

  • NPCs will no longer come inside to visit the Devil Spire and be trapped and die

  • Added a few extra words to the possible nouns when generating names/clans: Point, Line, Circle, Triangle and Square

  • Added protections against generating Settlements with the same name

  • Adjusted Building so that the construction is always facing you (abiding by the rotation snap) at the start, and also fixed the inverted marker direction

  • Doubled the power of Accessories' Subattribute bonus, so they're more relevant as equipment pieces

  • If an Item would be generated with an excessively high level, they'll always be enchanted, and can be multiplied, and be set to the max item level (10)

  • Improved the explanation of Unsheathing Attack Perks and adjusted their damage formula

  • Lunge Special Attacks now act as Running ones if you're swimming or levitating

  • Now the natural defense from Reptilians and other creatures won't cause Armor durability loss to increase

  • Settlements and Dungeons now cannot generate too close to Mountains

  • The Bed/Shrine tab for Buildings is now named Bed/Rest

  • The Equipment Weight of the NPC is now shown in the Party Item Management menu

  • The interaction menu of Animals is now force-closed if someone Mounts them

  • The Skill Train EXP you get from crafting is now independent from the crafted Item's level, only the value of its materials and its Item Category

  • You're now saved of having your HP and MP set to 1 and 0 if you trigger an Escape Effect while a Dungeon is collapsing

  • You no longer collide with your Party Members when Flying

  • You now need levels in the Smithing Skill to smelt Silver Coins, and more for Gold Coins

  • Split the WorldGeneration script into it and PropGenerator, to help with editor lag and organization. This shouldn't affect players but please report if any issues popped up!

  • Added more safeguards against null or nan exp or level values for Skills, with better debug text for when it happens

  • Optimized the list of Crafting Recipes and the Inventory windows, please report if it did reduce stutter or cause bugs

  • Fixed a bug that stopped NPCs from properly becoming Vampires or Werewolves

  • Fixed a bug when combining equipped Items that caused the equipped Item to possibly have 0 count

  • Fixed being able to Crouch-Jump

Source

Steam News / 1 May 2026

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