In this update1
Full notes
Full Devil Spire Falls update
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What changed
- Gameplay
- Fixes
- Balance
Devil Spire Falls changes
As chosen by the Update Poll, the BARs & INNs Update is up! Possibly our coziest update yet, and one of the most fun to develop! Re-generate your World now and get some drinks or a bed at these new City Commercial District establishments! (new Barkeep and Innkeeper Jobs not yet implemented) Included also are a world of fixes and improvements!
Changelog
New house type: Large! Massive homes worthy of a Noble!.. Or a barkeep. Not as tall as Tall Houses, but quite wider!
Moved the puny Taverns and stinky Stables to the Poor District of Cities, and replaced them with much larger INNs and BARs!
New Item Tables to be used in the new BARs and INNs: Wardrobe, Bar and Inn!
Thieves won't offer Debt papers as one of their Steal Service options
Thieves will no longer pickpocket from NPCs that are talking with you, to avoid problems when dealing with their Inventories
Thieves now carry... Utility Items, like Lockpicks, with them
Guards in Cities now carry Torches
Added Thieves to Quests' possible targets for assassination if the giver isn't a Criminal (Bandits or Thieves)
NPCs now no longer care if you beat up a Thief and they themselves aren't a criminal
NPCs now won't come to visit when inside buildings in Cities, this stops excessively pestering Thieves
NPCs will no longer come inside to visit the Devil Spire and be trapped and die
Added a few extra words to the possible nouns when generating names/clans: Point, Line, Circle, Triangle and Square
Added protections against generating Settlements with the same name
Adjusted Building so that the construction is always facing you (abiding by the rotation snap) at the start, and also fixed the inverted marker direction
Doubled the power of Accessories' Subattribute bonus, so they're more relevant as equipment pieces
If an Item would be generated with an excessively high level, they'll always be enchanted, and can be multiplied, and be set to the max item level (10)
Improved the explanation of Unsheathing Attack Perks and adjusted their damage formula
Lunge Special Attacks now act as Running ones if you're swimming or levitating
Now the natural defense from Reptilians and other creatures won't cause Armor durability loss to increase
Settlements and Dungeons now cannot generate too close to Mountains
The Bed/Shrine tab for Buildings is now named Bed/Rest
The Equipment Weight of the NPC is now shown in the Party Item Management menu
The interaction menu of Animals is now force-closed if someone Mounts them
The Skill Train EXP you get from crafting is now independent from the crafted Item's level, only the value of its materials and its Item Category
You're now saved of having your HP and MP set to 1 and 0 if you trigger an Escape Effect while a Dungeon is collapsing
You no longer collide with your Party Members when Flying
You now need levels in the Smithing Skill to smelt Silver Coins, and more for Gold Coins
Split the WorldGeneration script into it and PropGenerator, to help with editor lag and organization. This shouldn't affect players but please report if any issues popped up!
Added more safeguards against null or nan exp or level values for Skills, with better debug text for when it happens
Optimized the list of Crafting Recipes and the Inventory windows, please report if it did reduce stutter or cause bugs
Fixed a bug that stopped NPCs from properly becoming Vampires or Werewolves
Fixed a bug when combining equipped Items that caused the equipped Item to possibly have 0 count
Fixed being able to Crouch-Jump while in midair
Fixed broken check to make NPCs leave their houses in Cities
Fixed broken upgrading of Projectile Items in Grindstones
Fixed bugged interaction between Buffs/Debuffs and Transform/Hex. You're now forced to end the spell effect or unequip the enchanted item
Fixed bugs when mixing Salt or Dung with Debt papers, by disallowing it
Fixed inconsistent color for Crafting Recipes' text based on if you can actually craft them or not
Fixed incorrect checks for valid food to feed Animals based on their diet
Fixed incorrect hitbox for the Bank's Interior's Ceilling
Fixed incorrect Level display of Throwing Weapons as targets for Collect Quests
Fixed incorrect Quest Failed text in its description in the NPC Quest Menu
Fixed incorrect setting of Character Bodies being inside or outside buildings on load
Fixed more instances of pressing E or Q in submenus like Spell Creation and Enchantment while typing in the Inventory Filter field causing shortcuts to go off
Fixed NPCs that work outside sometimes not working near Dungeons
Fixed Rescue Quests, specifically the ones from Guilds, possibly sending you to areas of the incorrect level range
Other misc fixes and adjustments
Want to vote on what will come next? Join us on Discord!
Some of the content introduced in updates won't show up in your game world, or at least won't be readily available, if it was generated before the update. They should not corrupt world files, but if they do, please report it!
Thank you for your suggestions and bug reports! Please let me know what you think of this update and if you ran into any issues.
Source
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