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Steam News28 April 20262mo ago

Movement, Building, Crafting and Capsule Fixes

Hello, Scientists, This update focuses on smoother movement, better world map controls, improved crafting and building reliability, and several gameplay fixes based on player feedback.

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Full Dead 4 Now: Bio-Weapon Simulator update

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Hello, Scientists, This update focuses on smoother movement, better world map controls, improved crafting and building reliability, and several gameplay fixes based on player feedback. Improvements Player Movement and Carrying Fixes Player sprint behavior has been improved. Sprint speed is now handled more consistently, and movement animations should better match sprinting, manual movement, and autopilot movement. We also fixed an issue where the character could get stuck while carrying a box or a subject. World Map Keyboard Controls The world map can now be moved with keyboard input. Added support for: WASD Arrow keys Keyboard movement is disabled while dragging the map with the mouse or while typing in input fields, so it should not interfere with normal UI use. Crafting Reliability Fixed an issue where viruses or vaccines could sometimes not be crafted even when the player had enough chemicals. Subject Spawning Fixed an issue where subjects could spawn inside each other. Building Mode Improvements Fixed several issues that prevented Edit Mode from working correctly inside Building Mode. We also added new notifications for different building states so players can better understand why an action can or cannot be completed. Experiment Capsule Placement Improved experiment capsule placement rules. Capsules can no longer be placed too close to walls or other objects, reducing incorrect placement cases and interaction problems. Bio-Weapon Capsule Behavior Improved the chance of bio-weapons exiting capsules correctly. We also fixed several related issues that could prevent this behavior from working as intended. Inventory Equipment Section Added a new equipment section to the inventory screen. This allows players to view and sell equipment directly from the inventory. Assistant Movement Increased the minimum movement speed of assistants. Assistants should now feel less slow during basic tasks and movement. DNA Sequence Tutorial Visuals Made several small visual improvements to the DNA Sequence tutorial screen. Fixes Fixed the character getting stuck while carrying a box or subject. Fixed viruses or vaccines sometimes not being craftable despite having enough chemicals. Fixed subjects spawning inside each other. Fixed Building Mode Edit Mode issues. Added clearer Building Mode feedback notifications. Fixed incorrect experiment capsule placement near walls and other objects. Improved bio-weapon capsule exit behavior. Added an equipment section to the inventory for selling equipment. Increased assistant minimum movement speed. Improved sprint speed restore behavior after crafting. Improved movement animation blending during sprint and autopilot movement. Added keyboard panning support to the world map. Improved infection screen visual refresh behavior. Improved DNA Sequence tutorial visuals. Closing This update is mainly focused on making gameplay smoother, reducing frustrating edge cases, and improving player feedback during crafting, building, movement, and capsule interactions. More gameplay clarity, tutorial, and onboarding improvements are still in progress. d'Evo Team support@devo.gg www.devo.gg

What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedHello, Scientists, This update focuses on smoother movement, better world map controls, improved crafting and building reliability, and several gameplay fixes based on player feedback. Improvements Player Movement and Carrying Fixes Player sprint behavior has been improved. Sprint speed is now handled more consistently, and movement animations should better match sprinting, manual movement, and autopilot movement. We also fixed an issue where the character could get stuck while carrying a box or a subject. World Map Keyboard Controls The world map can now be moved with keyboard input. Added support for: WASD Arrow keys Keyboard movement is disabled while dragging the map with the mouse or while typing in input fields, so it should not interfere with normal UI use. Crafting Reliability Fixed an issue where viruses or vaccines could sometimes not be crafted even when the player had enough chemicals. Subject Spawning Fixed an issue where subjects could spawn inside each other. Building Mode Improvements Fixed several issues that prevented Edit Mode from working correctly inside Building Mode. We also added new notifications for different building states so players can better understand why an action can or cannot be completed. Experiment Capsule Placement Improved experiment capsule placement rules. Capsules can no longer be placed too close to walls or other objects, reducing incorrect placement cases and interaction problems. Bio-Weapon Capsule Behavior Improved the chance of bio-weapons exiting capsules correctly. We also fixed several related issues that could prevent this behavior from working as intended. Inventory Equipment Section Added a new equipment section to the inventory screen. This allows players to view and sell equipment directly from the inventory. Assistant Movement Increased the minimum movement speed of assistants. Assistants should now feel less slow during basic tasks and movement. DNA Sequence Tutorial Visuals Made several small visual improvements to the DNA Sequence tutorial screen. Fixes Fixed the character getting stuck while carrying a box or subject. Fixed viruses or vaccines sometimes not being craftable despite having enough chemicals. Fixed subjects spawning inside each other. Fixed Building Mode Edit Mode issues. Added clearer Building Mode feedback notifications. Fixed incorrect experiment capsule placement near walls and other objects. Improved bio-weapon capsule exit behavior. Added an equipment section to the inventory for selling equipment. Increased assistant minimum movement speed. Improved sprint speed restore behavior after crafting. Improved movement animation blending during sprint and autopilot movement. Added keyboard panning support to the world map. Improved infection screen visual refresh behavior. Improved DNA Sequence tutorial visuals. Closing This update is mainly focused on making gameplay smoother, reducing frustrating edge cases, and improving player feedback during crafting, building, movement, and capsule interactions. More gameplay clarity, tutorial, and onboarding improvements are still in progress. d'Evo Team support@devo.gg www.devo.gg

Dead 4 Now: Bio-Weapon Simulator changes

fixedHello, Scientists, This update focuses on smoother movement, better world map controls, improved crafting and building reliability, and several gameplay fixes based on player feedback. Improvements Player Movement and Carrying Fixes Player sprint behavior has been improved. Sprint speed is now handled more consistently, and movement animations should better match sprinting, manual movement, and autopilot movement. We also fixed an issue where the character could get stuck while carrying a box or a subject. World Map Keyboard Controls The world map can now be moved with keyboard input. Added support for: WASD Arrow keys Keyboard movement is disabled while dragging the map with the mouse or while typing in input fields, so it should not interfere with normal UI use. Crafting Reliability Fixed an issue where viruses or vaccines could sometimes not be crafted even when the player had enough chemicals. Subject Spawning Fixed an issue where subjects could spawn inside each other. Building Mode Improvements Fixed several issues that prevented Edit Mode from working correctly inside Building Mode. We also added new notifications for different building states so players can better understand why an action can or cannot be completed. Experiment Capsule Placement Improved experiment capsule placement rules. Capsules can no longer be placed too close to walls or other objects, reducing incorrect placement cases and interaction problems. Bio-Weapon Capsule Behavior Improved the chance of bio-weapons exiting capsules correctly. We also fixed several related issues that could prevent this behavior from working as intended. Inventory Equipment Section Added a new equipment section to the inventory screen. This allows players to view and sell equipment directly from the inventory. Assistant Movement Increased the minimum movement speed of assistants. Assistants should now feel less slow during basic tasks and movement. DNA Sequence Tutorial Visuals Made several small visual improvements to the DNA Sequence tutorial screen. Fixes Fixed the character getting stuck while carrying a box or subject. Fixed viruses or vaccines sometimes not being craftable despite having enough chemicals. Fixed subjects spawning inside each other. Fixed Building Mode Edit Mode issues. Added clearer Building Mode feedback notifications. Fixed incorrect experiment capsule placement near walls and other objects. Improved bio-weapon capsule exit behavior. Added an equipment section to the inventory for selling equipment. Increased assistant minimum movement speed. Improved sprint speed restore behavior after crafting. Improved movement animation blending during sprint and autopilot movement. Added keyboard panning support to the world map. Improved infection screen visual refresh behavior. Improved DNA Sequence tutorial visuals. Closing This update is mainly focused on making gameplay smoother, reducing frustrating edge cases, and improving player feedback during crafting, building, movement, and capsule interactions. More gameplay clarity, tutorial, and onboarding improvements are still in progress. d'Evo Team support@devo.gg www.devo.gg

Source

Steam News / 28 April 2026

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