Update history
Latest Dandelion Void updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- Dandelion Void
All it Takes is a Snap
Hi everyone, and welcome to another Dandelion Void devlog. Today we’re telling the story of one of the “faces” of Dandelion Void, which is ironic because they have no face at all. Let’s talk about the twigsnapper! Some…
Event19 changesGameplayUI/audio - Dandelion Void
Interstellar Ephemera
Hi everyone, and welcome to another Dandelion Void devlog. This month we’ve been focusing our efforts on some restructuring of the game’s codebase. This helps us make the game we want to make, but the details are all te…
Patch notes1 changeGameplay - Dandelion Void
Cooperate, or Perish
Hi everyone, and welcome to a special edition of the blog. Today’s post won’t touch on any Dandelion Void content. For those just interested in the game, don't worry: today’s post is an extra entry in between our normal…
Store25 changesFixUI/audio - Dandelion Void
DANDELIONS CONFIRMED FOR DANDELION VOID
HI EVERYONE AND WELCOME TO ANOTHER DAND *clears throat* Hi everyone, and welcome to another Dandelion Void devlog. Earlier this month we previewed some exciting new assets related to food and culinary furniture. Today w…
Patch notes6 changesGameplay - Dandelion Void
Tales from the Junk Drawer Vol. 3
Fresh from the Asset Kitchen Hi everyone, and welcome to another Dandelion Void devlog. Today we’re showing off a wide swath of new art assets, including a variety of new lootable and craftable props, as well as new fur…
Patch notes6 changesMapsGameplay - Dandelion Void
Ooey-GUI Goodness
Hi everyone, and welcome to another Dandelion Void devlog. Today we’re showing off a long-awaited update (certainly by us, and possibly by you?) to our inventory UI! Steam post image Old-time Overlays As shown in a prev…
Patch notes9 changesUI/audioGameplay - Dandelion Void
FMODernizing our FMaudio
Hi everyone, and welcome to another Dandelion Void devlog. In a post last year we introduced the 4 members of our engineering and art teams: Brian, Dara, Roland, and Robin (yours truly). Today we’re (re)introducing the…
Patch notes10 changesUI/audioBalance - Dandelion Void
Debugger’s Delight
Hi everyone, and welcome to another Dandelion Void devlog. Usually this blog is about the game features that we’re making for our players. But today we’re showing off a shiny new toy that we made for ourselves. We’re ex…
Patch notes7 changesGameplayWorkshop - Dandelion Void
A Little Worm’s Glow-up
Hi everyone, and welcome to another Dandelion Void devlog. Today we’re going to be showing off the evolution of our Root Whipper enemy, culminating in a brand-new model! Spoiler label: this post goes into detail about o…
Event13 changesGameplayMaps - Dandelion Void
Low-hanging Loot
Hi everyone, and welcome to another Dandelion Void devlog. Today we are talking about improvements we’ve made to the looting and scavenging experience in Dandelion Void! The Balancing Act When a game is early in develop…
Patch notes23 changesGameplayBalance - Dandelion Void
Bookworms and Barflies
Hi everyone, and welcome to another Dandelion Void devlog. In a previous post we discussed the different categories of environment art aboard the Pergola as distinct "palettes". Today we’re showing off two new areas wit…
Event12 changesFixGameplay - Dandelion Void
Hotels, Houseplants, and Hovels:
Hi everyone, and welcome to another Dandelion Void devlog. This is part one of a two-part post. Today we're showcasing the different categories of environments that can be found in Dandelion Void, along with some new it…
Patch notes4 changesGameplayMaps - Dandelion Void
In space no one can hear you laugh
Hi everyone! Welcome to another Dandelion Void devlog. Today we’re talking about a hotly debated new asset we’ve (temporarily?) added to the build, along with some general reflections on horror, tone, and when humor enh…
Event7 changesGameplayBalance - Dandelion Void
Announcing Multiplayer in Dandelion Void!
Hi everyone, and welcome to another Dandelion Void devlog! We are posting this a bit earlier than our normal schedule to coincide with a special announcement: Dandelion Void will be supporting multiplayer! The venerated…
Event8 changesGameplay - Dandelion Void
New Lightyear’s Resolutions
Hi everyone, and welcome to another Dandelion Void devlog! Today’s post is a little different. Now that we’re in the glorious new year, we wanted to reflect on everything that’s happened up to now, and share some of our…
Event34 changesGameplayUI/audio - Dandelion Void
Going with our Gut
Going with our Gut Hi everyone! Welcome to another Dandelion Void dev blog. Last time we talked about our new background and traits system. Today we’re segueing that into showing a new type of Status Alert, and a trait…
Event14 changesBalanceGameplay






