Full notes
Full Dandelion Void update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Dandelion Void changes
Hi everyone, and welcome to another Dandelion Void devlog. This month we’ve been focusing our efforts on some restructuring of the game’s codebase. This helps us make the game we want to make, but the details are all technical and not quite “devlog material.”
Instead, today we are offering a peek into a collection of mostly unrelated images that we’ve accumulated through development. This includes screenshots of interesting-looking bugs, messages from our team’s Slack workspace, and pictures of editor tools. Some of these images even include previously unannounced (and certainly still work-in-progress) content from Dandelion Void, but we’ll leave it to you to decide what’s a feature and what’s a bug.
“The ? Farm”
“Punishment corner”
“Now with more Void”
“Field Trip”
“state: PLAYING”
“Target audience”:
“Chunk loading”
“TV Carts”
“FMOD city”
“The Asset Kitchen”
“With your legs”
Status: Away
We hope you all enjoyed this selection of bits, scraps, and leftovers from the Dandelion Void development process. Until next time, everybody please take care and have a great week!
– Robin and the Manzanita Interactive team
Source
Changelog.gg summarizes and formats this update. How we read updates.
