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- CyCall
0.8.12 Update
Changes added new cards (4 types of skills). renamed Stages 1 through 4. added the fifth stage, titled "Port Town 2." Following issues have been fixed [Cookie Bear]'s ability counted the territory it was placed on as pa…
Patch notes5 changesGameplayFix - CyCall
0.8.11 アップデート
Changes We've added new cards (20 types of units). In the book editing screen, the cards are now sorted alphabetically by name rather than by their internal card IDs. Following issues have been fixed The skill type for…
Patch notes2 changesGameplayFix - CyCall
0.8.10 Update
Following issues have been fixed If a unit that was destroyed immediately after combat began had been using an item and was subsequently revived, the item's stats were added to the unit's stats after revival. [Backbeard…
Store4 changesFix - CyCall
0.8.9 Update
Changes added new cards (7 types of skills). We have excluded [Backbeard] from [Mimic Slime]'s random transformations. (We have added a note to this effect in the supplementary explanations in the album, etc.) Following…
Store5 changesGameplayFix - CyCall
0.8.8 Update
Changes We have ensured that effects targeting terrain or opponents do not trigger from the moment movement begins until the battle ends with [Evac Gum]. We have adjusted [Flat Collect] so that it is fixed at 200 only w…
Store4 changesFixGameplay - CyCall
0.8.7 Update
The following issues have been fixed If a unit placed at the destination of [new residence] had the ability "Immune to Movement Attacks" (e.g., [balloon fish]), it could not be selected as a destination. [coattail] was…
Patch notes3 changesGameplayFix - CyCall
0.8.6 Update
Bug Fix When moving to the gate in [New Residence], the victory conditions were not evaluated. The device was generating a large number of error logs when no mouse was connected. Other I've posted instructions on what t…
Patch notes1 changeGameplay - CyCall
0.8.5 Update
Changes New cards have been added (11 skills). We've added a Snipe Pack to the shop (allows you to draw one card of a type you have fewer than four of). We have added a display showing the status effects affecting the p…
Patch notes3 changesGameplay - CyCall
0.8.4 Update
Changes We have adjusted the HP of enemies after they morph (e.g., [cockatrice]) so that it retains its original value rather than being a percentage of its pre-transformation HP (though it will not exceed the maximum H…
Patch notes1 changeGameplay - CyCall
0.8.3 Update
Changes added new cards (10 item types). When an effect that transforms an opponent (e.g. [cockatrice]) is activated, the transformed character's HP will now reflect the remaining percentage of their pre-transformation…
Store1 change - CyCall
0.8.2 Update
Changes New cards have been added (25 unit types). After setting the count of cards to zero in Book Edit (no filter), we ensured that the card display no longer remains visible. We've connected the top and bottom edges…
Patch notes2 changesGameplay - CyCall
0.8.1 Update
Bug Fix In v0.8.0, units with a domain cost of 2 other than [ghetti] had their cost reduced to 1.
Patch notes1 changeGameplay - CyCall
0.8.0 Update
Changes Added new cards (21 skills). We've added High Rare Packs to the shop. In multiplayer battles, if your AP (Album Power) is lower than the average AP of participants, you will receive additional rewards. Bug Fix T…
Patch notes2 changesGameplay - CyCall
0.7.8 Update
Bug Fix Users were unable to edit the second and subsequent books added after version 0.7.4.
Patch notes1 changeGameplay - CyCall
0.7.7 Update
Changes Post-match rewards have been increased by approximately 60% overall.
Patch notes1 changeGameplay - CyCall
0.7.6 Update
Changes If the PC (device) time setting differs from the actual time (server time), stable communication cannot be maintained. Therefore, a warning message is displayed and the connection is blocked during multiplayer t…
Patch notes1 changeServer

