In this update1
Full notes
Full CyCall update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
CyCall changes
Changes
If the PC (device) time setting differs from the actual time (server time), stable communication cannot be maintained. Therefore, a warning message is displayed and the connection is blocked during multiplayer transitions.
If the connection is lost during a match, we have implemented a feature to display a message indicating this to the disconnected opponent.
For multiplayer room owners only, the game now defaults to the previously set values for objectives, round count, and action time limit.
Source
Changelog.gg summarizes and formats this update. How we read updates.
