In this update2
Full notes
Full CyCall update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
CyCall changes
Changes
added new cards (10 item types).
When an effect that transforms an opponent (e.g. [cockatrice]) is activated, the transformed character's HP will now reflect the remaining percentage of their pre-transformation HP/Max HP.
Bug Fix
During combat, the destruction animation was not displayed when a unit that had been revived after being destroyed was destroyed again.
When an effect that nullifies in-battle effects (e.g. [backbeard]) was activated, support effects (e.g. [cheerleader]) were not being nullified.
If a domain adjacent to the location where combat occurs has an "invulnerable to invasion" effect (e.g. [peace]), effects that depend on adjacent domains (e.g. [cheerleader]) did not count that adjacent domain.
Source
Changelog.gg summarizes and formats this update. How we read updates.
