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Steam News21 March 20263mo ago

0.8.3 Update

Changes added new cards (10 item types). When an effect that transforms an opponent (e.g.

In this update2

Full notes

Full CyCall update

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What changed

0 fixes1 addition1 change0 removals
  • Gameplay
  • Balance
addedChangesadded new cards (10 item types).
changedChangesWhen an effect that transforms an opponent (e.g. [cockatrice]) is activated, the transformed character's HP will now reflect the remaining percentage of their pre-transformation HP/Max HP.

CyCall changes

addedadded new cards (10 item types).
changedWhen an effect that transforms an opponent (e.g. [cockatrice]) is activated, the transformed character's HP will now reflect the remaining percentage of their pre-transformation HP/Max HP.

Changes

  • added new cards (10 item types).

  • When an effect that transforms an opponent (e.g. [cockatrice]) is activated, the transformed character's HP will now reflect the remaining percentage of their pre-transformation HP/Max HP.

Bug Fix

  • During combat, the destruction animation was not displayed when a unit that had been revived after being destroyed was destroyed again.

  • When an effect that nullifies in-battle effects (e.g. [backbeard]) was activated, support effects (e.g. [cheerleader]) were not being nullified.

  • If a domain adjacent to the location where combat occurs has an "invulnerable to invasion" effect (e.g. [peace]), effects that depend on adjacent domains (e.g. [cheerleader]) did not count that adjacent domain.

Source

Steam News / 21 March 2026

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