Update history
Latest Cyber Knights: Flashpoint updates
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- Cyber Knights: Flashpoint
Update #83: Ward War Improvements and Shadow Sites
Knights and mercs! We are on the last big weekend of the 40% off Ward War sale and excited to bring you another round of improvements, fixes and suggestions directly from our community. With this update, we have resolve…
Event19 changesFixGameplay - Cyber Knights: Flashpoint
Update #82: Ward War Follow-Up
Knights and mercs! It has ben a wild weekend with so many new players joining and so many players getting into the Ward War already! We've already prepared a patch with a lot of nice things plus the immediate Ward War f…
Security22 changesFixMaps - Cyber Knights: Flashpoint
Milestone: New "WARD WAR" ERA
Knights and mercs - we're dropping another huge and free content expansion today - a new Era, the Ward War! This period of time sees great upheaval in New Boston as two major factions go at each other in the Wards, each…
Event29 changesGameplayUI/audio - Cyber Knights: Flashpoint
Update #80: Late Night Drop
Knights and mercs - we've got another update round here, coming with a bunch of fixes and improvements that have wide application. We're excited to upgrade more than 1000 proc-gen extraction points to pre-revealed, make…
Security26 changesFixUI/audio - Cyber Knights: Flashpoint
Update #79: Hold 'em Up
Knights and mercs, after a big burst of new content, a momentary pause to resolve issues, bugs and community F10s is in order. So let's hold up our QoLs and bugs get them fixed! With Update #79, we resolved issues with…
Patch notes20 changesFixGameplay - Cyber Knights: Flashpoint
Update #78: New Merc-Driven Storyline: Specter from the Past
Knights, we are excited to drop even more content into the merc-driven storylines we have been building up over the last few months - now with a story that can resurface an old name, someone you thought was dead. And it…
Security25 changesFixUI/audio - Cyber Knights: Flashpoint
Update #77: SCUs Rising
Knights and mercs, we are following the big merc-driven story update with an update expanding the matrix, improving translations, fixing some Talent descriptions, hitting some key balance points for early-game and fixin…
Event22 changesFixBalance - Cyber Knights: Flashpoint
New merc-driven storylines: Deltaware Re-Activation Expansion + new translations
Knights, we are excited to hit a new milestone with our merc-driven storylines - now when mercs who have deactivated deltaware implants hit 60% Loyalty, storylines may begin to appear where they work with a splicer to s…
Patch notes27 changesFixGameplay - Cyber Knights: Flashpoint
Update #75: Surprise Slash!
Knights and mercs - let's take a look at this weekend update which has a new community requested feature - Uninstall All Programs for a Deck, 6 new matrix host templates that add more Sluices and Access Gates, reformatt…
Store22 changesFixUI/audio - Cyber Knights: Flashpoint
Update #74: Shifting Sand
Knights and mercs - let's take a look at tonight's update which has something juicy for for everyone. With Update #74, we've added 2 new classified Shadow Sites with exciting never-before-seen loot (6 new weapons, 3 new…
Event24 changesFixUI/audio - Cyber Knights: Flashpoint
Milestone: TRANSLATIONS released!
Knights and mercs - we are excited to announce we have launched the game's initial set of translations for 6 new languages: French, German, Italian, Spanish (Latin America), Polish and Brazilian Portuguese. In the follo…
Patch notes20 changes1 numericFix - Cyber Knights: Flashpoint
Update #72: Shattered Glass
Knights and mercs, tonight we have a big update setting down in New Boston. It has new bonuses wired in for the Extra Item Carry nodes, improved Blueprint selection for Secondary Objectives, some key fixes and balance a…
Event32 changesFixBalance - Cyber Knights: Flashpoint
Developer gameplay + Q&A for our squad tactics heist RPG
Join us on Friday, March 13th at 1pm US Eastern for a Trese Brothers developer livestream here on Steam! Come see how far the game has come, hear about the next free expansions we'll be adding from the post-launch roadm…
Announcement - Cyber Knights: Flashpoint
Update #71: When I say GO! ...
Knights and mercs, this time when the hover truck comes down to drop off the update, it has a big F10 fixer, quality of lifer, translation prepper. The last few updates added story expansion with each one, and we've cir…
Security25 changesFixGameplay - Cyber Knights: Flashpoint
Update #70: Hunters Stalk the Shadows
Knights and mercs, we're here to drop another expansion of the Contact Limit Break system on the New Boston Zone. Tonight, the focus is on your enemies or those who hate or hold grudges against individuals on your team…
Store16 changesFixGameplay - Cyber Knights: Flashpoint
Update #69: Fractional Boosts
Knight and mercs, we're excited to roll out the second Compromised Contact storyline which is driven from Exposure Limit Breaks, a ton of new types of armor spread across the Power Level spectrum, including some that ad…
Patch notes21 changesFixMaps






