In this update7
Full notes
Full Cyber Knights: Flashpoint update
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What changed
- Fixes
- Gameplay
- Balance
- UI and audio
Cyber Knights: Flashpoint changes
Knights and mercs, after a big burst of new content, a momentary pause to resolve issues, bugs and community F10s is in order. So let's hold up our QoLs and bugs get them fixed! With Update #79, we resolved issues with the Wireghost Deltaware, the Shadow Site Nuke III and Rapid Attack III programs, the Skyrise Hit missions being claimed by multiple contacts, improved our existing translations and continue to make daily progress toward releasing Simplified Chinese translation.
As always, a huge thanks to everyone playing and posting, and especially to those who left a review this week to help us keep doing what we're doing ːsteamhappyː
Our Save Game Policy and Updates
Since you'll always be seeing a lot of updates around here, we want to reiterate our saved game policy so everyone understands our commitment to your games. No saved game will ever be invalidated by an update. All new content and features will be added immediately to all saved games (with the reasonable exception of New Game options). You never have to restart if you don't want to. This is a studio commitment that we have made and kept for many years and games. We stand by it. So do not stress about the deluge of updates that is coming your way - heist on my good heisters.
Deltaware: X-Drip Mindflare
With Update #79, we've fixed the broken Wireghost Deltaware that was previously broken with an empty Talent and named the X-Drip Specter. Now, the unique cybernetic spliced into your spine provides an instant Nuke-like ability to wipe out the IC within a single node. While it has a very long cooldown, this gives your powerful Wireghost an ace up her sleeve.
This fix will work for any character before or after the Deltaware Re-Activation mission.
Shadow Site Programs: Nuke & Rapid Attack III
Steam post imageWith Update #79, we've fixed the special Shadow Site reward Programs Nuke III and Rapid Attack III which were accidentally left linked to the Nuke II and Rapid Attack II. These programs now correctly offer unique and upgraded versions of the classic programs - more Damage, more Charges, more!
Fixed: Skyrise Contact Swapping
For a while, we've had a bug with the Contact who offered the Skyrise Hit mission suddenly swapping to another Contact. It especially seemed that Taylor Strizek liked to volunteer for this kind of bloodshed!
With this fix, the contact for the mission will stay stable. Also, we've resolved the issue where too many Skyrise Hits could be offered, in some situations they were coming fast and heavy and kind of overwhelming other types of proc-gen missions.
Continued Translation Improvements
With this update we've completed another round of over 200+ improvements to translations, cleaning up confusing dialog, gender issues, plurality and more.
In addition, we identified and fixed a set of lines in English that were not translated - specifically a number of the hovers in the Matrix HUD. We have now finished translating and fixing those strings.
Simplified Chinese is Coming!
Steam post image (^^ An early build, showing some text in Simplified Chinese and the game font)
When we announced and launched our first set of languages - we always knew that if things went well, we would start to work to expand that localization footprint. Today we are excited to share that we have started the localization project for Simplified Chinese version of 《赛博骑士:闪点行动 Cyber Knight: Flashpoint》 with our translation partner.
If you know Simplified Chinese -
We are currently seeking players who have put in hours with Cyber Knights: Flashpoint who know Simplified Chinese and would be able to comment on and review the language's glossary and slices of translations in the game over the next couple of weeks.
If you are already versed in Cyber Knights terminology and know Simplified Chinese, please help us get the best result by joining our Discord (http://discord.gg/tresebrothers ) and pinging @Liviana about it!
For other languages -
We are continuing to look at further translation projects based on wishlists received, so thank you all for expressing your interest, posting and sharing the game. We also plan to add support for community translations when modding support is released later this year.
v2.5.57 - #79: Hold 'em Up - 4/2/2026
Fixed issue with Wireghost Deltaware X-Drip Mindflare (renamed) not having a Talent effect
Fixed issues with Matrix Programs Rapid Attack III and Nuke III (now using their own stats) and reduced program size slightly
Tweaks and improvements, dialog fixes for Specter from the Past storyline
Fixed multiple Matrix HUD hovers and safehouse tags that had been failed to be translated
Improved over 200+ lines of translated text across the 7 languages
Fixed bug where multiple Skyrise Hits could be offered at the same time (too many!)
Fixed bug where the Contact offering Skyrise Hits could change suddenly (looking at you, Strizek!)
Source
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