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Latest Cyber Knights: Flashpoint updates
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- Cyber Knights: Flashpoint
Update #97: Zeroed Sights
Cyberpunks, low lifes, heisters, denizens of the future that is now - welcome to the Steam Cyberpunk Fest! We hope you'll join us in New Boston for an on-going heist fest, cyber up your shadow mercs team and get busy. Y…
Security28 changes2 numericFix - Cyber Knights: Flashpoint
Milestone: Project KHRONOS storyline + new story rewards + mobile support
Knights and mercs - we're back again and dropping another big and free content expansion today - the Project KHRONOS story expansion, new outfits for your characters, new rewards dangling off the high-risk and multi-sta…
Event27 changesFixMaps - Cyber Knights: Flashpoint
Update #95: New Boston Scars
Let's keep the midsummer content updates rolling! This week, we've brought another set of cosmetic options to your heisters, improved how your Face's Armwork Talent is displayed during legwork, improved the display for…
Security19 changesFixStore - Cyber Knights: Flashpoint
Update #94: Jupiter's Private Army
Welcome to midsummer content party of updates! Help us keep the New Boston zone busy by heisting away, and enjoying new content of all types raining down on this domed city. With Update #94, we've rebuilt the private co…
Event21 changesFixGameplay - Cyber Knights: Flashpoint
Update #93: Stress Repo
A big welcome to all the Knights and mercs who are joining the fun in the last 2 days of the Summer Sale! Welcome to the heist - as always, we advise: speed, stealth, or firepower, pick 2! Let's make it a great summer o…
Patch notes32 changesFixGameplay - Cyber Knights: Flashpoint
Update #92: The Final Form
A big welcome goes out to all the new Knights and mercs who have gotten on the heist train during this year's Summer Sale! Thanks for heisting with us - here is the second of some summer-of-content new updates for you!…
Security21 changesFixGameplay - Cyber Knights: Flashpoint
Update #91: Out-of-Towner
Welcome all Knights and mercs who have piled into the New Boston zone during Summer Sale! Thanks for heisting with us - here is the first of some summer-of-content new updates for you! With Update #91, we've added a new…
Store24 changes1 numericFix - Cyber Knights: Flashpoint
Update #90: Big Game Hunter
Knights and mercs - another weekend update is landing hot in the NBZ. With Update #90, we've delivered some major performance gains across the game and some very commonly used visualsystems (outline sight lines) and spe…
Event32 changes1 numericFix - Cyber Knights: Flashpoint
What's changed in 1 year?
Since full-launch, Cyber Knights players have enjoyed a steady stream of new content and improvements, backed by our updates-never-break-save-games policy. Cyber Knights launched with a full scope of content already pro…
Security19 changesGameplayServer - Cyber Knights: Flashpoint
Update #89: Retirement and Custom DIfficulties
Knights and mercs! This week's update brings you awesome new Custom Difficulty options to help you play just how you want to (thanks to all the players suggesting these!) as well as a big basket of new possible Retireme…
Patch notes24 changesFixGameplay - Cyber Knights: Flashpoint
Our 1-Year Celebrations Begin! New Story Content & More.
Today we're kicking off a two-week sale & celebration around the game's 1-year full-launch anniversary (June 2nd)! 🎉🎉🎉 Thanks to the great reviews you all have given us on Steam, we've been able to pour a whopping 80…
Event22 changesFixGameplay - Cyber Knights: Flashpoint
Update #87: Dockside Power Wash
Knights and mercs! Another Sunday and another exciting update is hitting the streets of New Boston. With this update, we've given special attention to areas of the save system, retry turn options and game pause system t…
Security20 changes1 numericGameplay - Cyber Knights: Flashpoint
First Floor Community Challenge
Info on the challenge can be found below the wrap up: It's been a busy month with our First Floor Challenge. Lots of chatter both on Steam and on our Discord all month about the tough choices and changes this challenge…
Event10 changes - Cyber Knights: Flashpoint
Update #86: Options Trader
Knights and mercs! Sunday's update goes after a set of highly requested improvements directly from our players. We're always watching the stream of F10s, Steam forums and our official Discord to help big suggestions bub…
Patch notes22 changesFixGameplay - Cyber Knights: Flashpoint
Update #85: Roll Up
Knights and mercs! We've got another big follow-up to the Ward War that addresses some areas the Era could feel more engaged, improves the mission HUD for long press End Turn for controllers, improves some Matrix UI, an…
Patch notes24 changesFixUI/audio - Cyber Knights: Flashpoint
Update #84: Ward War Reverb
Knights and mercs! We are excited to follow up the new Ward War Era with a major patch that addresses the majority of community issues reported (there are still a few open F10s ... ). But first, let us welcome the thous…
Event28 changesFixGameplay






