Cyber Knights: Flashpoint
Steam News 12 May 20268d ago

Update #85: Roll Up

Knights and mercs! We've got another big follow-up to the Ward War that addresses some areas the Era could feel more engaged, improves the mission HUD for long press End Turn for controllers, improves some Matrix UI, an…

Update log

Full Cyber Knights: Flashpoint update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

3 fixes2 additions2 changes0 removals
  • UI and audio
  • Gameplay
  • Fixes
changedKnights and mercs! We've got another big follow-up to the Ward War that addresses some areas the Era could feel more engaged, improves the mission HUD for long press End Turn for controllers, improves some Matrix UI, and fixes a big set of community F10s!
addedBefore we dive into the specifics, let us welcome the thousands of new players who have dived into heisting in the New Boston Zone these last weeks - we're here to chat and hang out all the time on our Steam boards and on our official Trese Brothers Discord .
addedOur Save Game Policy and UpdatesSince you'll always be seeing a lot of updates around here, we want to reiterate our saved game policy so everyone understands our commitment to your games. No saved game will ever be invalidated by an update. All new content and features will be added immediately to all saved games (with the reasonable exception of New Game options). You never have to restart if you don't want to. This is a studio commitment that we have made and kept for many years and games. We stand by it. So do not stress about the deluge of updates that is coming your way - heist on my good heisters.
fixedWard War F10 DriveFor the final Los Zagales mission "PENTHOUSE CON" we fixed the missing link to the objective on the matrix terminal and the fact that sometimes the second stage might start with the objective for the CPU Spike already completed (too easy!)
fixedWard War F10 DriveWe fixed the Sleaze 4 program from the Era echo Shadow Site as it was badly linked to Sleaze 3
fixedWard War F10 DriveWe fixed the AR and UAR from the Era echo Shadow Site having the visuals of an E-Rifles

Knights and mercs! We've got another big follow-up to the Ward War that addresses some areas the Era could feel more engaged, improves the mission HUD for long press End Turn for controllers, improves some Matrix UI, and fixes a big set of community F10s!

Before we dive into the specifics, let us welcome the thousands of new players who have dived into heisting in the New Boston Zone these last weeks - we're here to chat and hang out all the time on our Steam boards and on our official Trese Brothers Discord.

And finally, a reminder - if you are enjoying the all these free updates and major expansions and a saved game policy that never wrecks your game, please take a short minute to leave a review ːsteamhappyː !

Our Save Game Policy and Updates

Since you'll always be seeing a lot of updates around here, we want to reiterate our saved game policy so everyone understands our commitment to your games. No saved game will ever be invalidated by an update. All new content and features will be added immediately to all saved games (with the reasonable exception of New Game options). You never have to restart if you don't want to. This is a studio commitment that we have made and kept for many years and games. We stand by it. So do not stress about the deluge of updates that is coming your way - heist on my good heisters.

Ward War: Gain Era Score from Any Faction Mission

With Update #85, we've tied the Ward War Era into more of the game's simulation to improve pacing and your ability to affect it by supporting your Contacts in any job or mission.

With Update #85, completing any mission for Brave Star or for Los Zagales will increase the Era Score by +4% for them. Failing any such mission will cost them -2% to their Era Score. This is only positive (never reducing the other faction score) and around 1/2 what you can get for a Ward War specific mission. But it can help if you roll a regular mission for Co-Conspire instead of drawing a Ward Ward specific mission or you just get a proc-gen mission from a Brave Star contact - anything you're doing to help them, helps their position in the Era conflict.

This means, Scav missions, Assassinations, Bodyguards, the Carnivore storyline - anything kind of proc-gen or story mission that you complete during the Ward War will bump the score a little bit for your favored Faction.

Ward War F10 Drive

We're still chasing minor F10s from the Ward War and getting them wrapped up:

  • For the final Los Zagales mission "PENTHOUSE CON" we fixed the missing link to the objective on the matrix terminal and the fact that sometimes the second stage might start with the objective for the CPU Spike already completed (too easy!)

  • We fixed the Sleaze 4 program from the Era echo Shadow Site as it was badly linked to Sleaze 3

  • We fixed the AR and UAR from the Era echo Shadow Site having the visuals of an E-Rifles

Controllers: Long Press for End Turn

With Update #85, we've updated the visuals of the HUD for controllers to make the long press option on X to end your current turn more clear. A press bar now appears under the HUD button. You can still go up and use the button by hitting (X) to get into the HUD, pressing up and then using (A) to activate it, but

Source

Steam News / 12 May 2026

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