Update log
Full Cyber Knights: Flashpoint update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Gameplay
Knights and mercs! We are on the last big weekend of the 40% off Ward War sale and excited to bring you another round of improvements, fixes and suggestions directly from our community. With this update, we have resolved the Casting Director matching mistake that was preventing Ward War Shadow Sites from running and also moved them from 50% requirement to 35% Era Score. We have fixed a ton of small dialog and scoring mistakes in the Ward War (this thing is BIG!) and improved the looting distributions during the Era as well. For Legwork, we've improved some of the font size consistency in the offer and added a special narrator line of dialog to all conversations for Legwork results - being clear what Legwork ended, what the % chance was and whether it was a win or loss.
If you are enjoying the free updates and free major expansion like the Ward War Era, please take a short minute to leave a review. Our tiny studio needs every one
Our Save Game Policy and Updates
Since you'll always be seeing a lot of updates around here, we want to reiterate our saved game policy so everyone understands our commitment to your games. No saved game will ever be invalidated by an update. All new content and features will be added immediately to all saved games (with the reasonable exception of New Game options). You never have to restart if you don't want to. This is a studio commitment that we have made and kept for many years and games. We stand by it. So do not stress about the deluge of updates that is coming your way - heist on my good heisters.
Era Shadow Sites at 35% and now Running
With Update #83, we fixed an issue where the Ward War Era Shadow Sites would only be matched by the Casting Director in extremely rare cases. This was our mistake and now they are very match friendly, they are sure to find someone even if you didn't know anyone in the faction anymore (did you kill them all?)
We have also moved the goal post for Shadow Sites to 35% down from 50% so that they are easier to achieve and to give some extra motivation to "play both sides" for these juice rewards.
Finally, for anyone who has played through the end of the War Ward, we were careful to adjust the requirements for these to run after the Ward War if you qualified, so that no one misses what they were owed.
Era Ward War Improvements!
The Ward War Era is quite large - and we've heard a lot about little things we need to improve, re-write, make more clear. With this Update #83, we've hit a ton of the suggestions from the community, being more clear about how to play both sides.
There were a number of mistakes with scoring, with the most noticeable one being that at the end of any Ward War mission, you'd get the score reported before the change for the mission was made, so it always felt like you were not getting points or getting the wrong points.
We've improved the looting distribution for the Ward War special missions as well to help them be more exciting.
New Limit Break for Enemy Contacts
Enemy Contacts keep getting more teeth - all the more reason to want to be able to exact your revenge - and with #83, they've gained a new Limit Break option to "tighten the noose" on your team. Their agents are
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