Cyber Knights: Flashpoint
Steam News 16 February 20263mo ago

Update #69: Fractional Boosts

Knight and mercs, we're excited to roll out the second Compromised Contact storyline which is driven from Exposure Limit Breaks, a ton of new types of armor spread across the Power Level spectrum, including some that ad…

Update log

Full Cyber Knights: Flashpoint update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

2 fixes4 additions1 change0 removals
  • Maps
  • Gameplay
  • Balance
fixedKnight and mercs, we're excited to roll out the second Compromised Contact storyline which is driven from Exposure Limit Breaks, a ton of new types of armor spread across the Power Level spectrum, including some that add fractional +AP and +MP, improved balance for Stealth armor to have more reduction in movement noise, and fixed a whole big pile of map bugs that were reported by F10!
addedWhile we are working on two very large projects at Trese Brothers HQ - finishing translations and pet classes - we're excited to be rolling out a steady stream of new content for you. We'd love you to leave a review for our small team of 3 devs who are grinding hard for you, nothing else could be more helpful
addedOur Save Game Policy and UpdatesSince you'll always be seeing a lot of updates around here, we want to reiterate our saved game policy so everyone understands our commitment to your games. No saved game will ever be invalidated by an update. All new content and features will be added immediately to all saved games (with the reasonable exception of New Game options). You never have to restart if you don't want to. This is a studio commitment that we have made and kept for many years and games. We stand by it. So do not stress about the deluge of updates that is coming your way - heist on my good heisters.
fixed+21 New Armors and Fraction AP/MPWith Update #69, we've addressed a looting gap that players have identified over the last few months. There were too few options with looting armor of all types. Also, the availability of fraction AP and MP bonuses in Blueprints was limited to earlier Power Level Armor (1-4) or only to late game Shadow Site runs. This created a difficult dynamic of when and how you could access to extra AP/MP points that were likely needed to get to the full +1.0 AP to get your 7th AP.
added+21 New Armors and Fraction AP/MPWith Update #69, we've added 21 new armors - 7 stealth, 7 light and 7 heavy spanning from Power Level 4 to Power Level 10. They can now all be looted as physical armor found in a lockbox or as Blueprints found in hacking Manufacturing Nodes or Vaults. Many of these new Armor designs include fractional AP or MP bonuses and fill a key gap within the Armor progression in the game.
changed+21 New Armors and Fraction AP/MPIn addition, we've started making some moves to further differentiate the Stealth Armor class, increasing the number of armors that include a reduction in how much noise you make when your moving, carving out more of a specialized niche for Stealth Armor than exists today in the system.

Knight and mercs, we're excited to roll out the second Compromised Contact storyline which is driven from Exposure Limit Breaks, a ton of new types of armor spread across the Power Level spectrum, including some that add fractional +AP and +MP, improved balance for Stealth armor to have more reduction in movement noise, and fixed a whole big pile of map bugs that were reported by F10!

While we are working on two very large projects at Trese Brothers HQ - finishing translations and pet classes - we're excited to be rolling out a steady stream of new content for you. We'd love you to leave a review for our small team of 3 devs who are grinding hard for you, nothing else could be more helpful

Our Save Game Policy and Updates

Since you'll always be seeing a lot of updates around here, we want to reiterate our saved game policy so everyone understands our commitment to your games. No saved game will ever be invalidated by an update. All new content and features will be added immediately to all saved games (with the reasonable exception of New Game options). You never have to restart if you don't want to. This is a studio commitment that we have made and kept for many years and games. We stand by it. So do not stress about the deluge of updates that is coming your way - heist on my good heisters.

+21 New Armors and Fraction AP/MP

With Update #69, we've addressed a looting gap that players have identified over the last few months. There were too few options with looting armor of all types. Also, the availability of fraction AP and MP bonuses in Blueprints was limited to earlier Power Level Armor (1-4) or only to late game Shadow Site runs. This created a difficult dynamic of when and how you could access to extra AP/MP points that were likely needed to get to the full +1.0 AP to get your 7th AP.

With Update #69, we've added 21 new armors - 7 stealth, 7 light and 7 heavy spanning from Power Level 4 to Power Level 10. They can now all be looted as physical armor found in a lockbox or as Blueprints found in hacking Manufacturing Nodes or Vaults. Many of these new Armor designs include fractional AP or MP bonuses and fill a key gap within the Armor progression in the game.

In addition, we've started making some moves to further differentiate the Stealth Armor class, increasing the number of armors that include a reduction in how much noise you make when your moving, carving out more of a specialized niche for Stealth Armor than exists today in the system.

Compromised: Transport Attacked!

With Update #68, we added a possible very bad end for one of your Compromised Contacts who might get imprisoned and then executed by an enemy faction. With Update #69, we've added another variation of the same possible-death storylines for Compromised Contacts.

Being Compromised is an unwanted state that may settle upon a Contact as the result of a Exposure Limit Break and once Compromised a Contact opens up a set of additionally bad possible results already - going into hiding for twice as long, gaining worse negative temp Traits, suffering Influence wipes.

Now, you may encounter a storyline in which your Contact has been attacked mid-transport and forced to flee into hiding in the underground. With only a tiny bodyguard remaining, cornered and pinned down, you are on an extremely tight timeline to rescue them or

Source

Steam News / 16 February 2026

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