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Full Cyber Knights: Flashpoint update
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What changed
- Gameplay
- Events
- UI and audio
Cyber Knights: Flashpoint changes
Knights and mercs - we're dropping another huge and free content expansion today - a new Era, the Ward War! This period of time sees great upheaval in New Boston as two major factions go at each other in the Wards, each calling for your Cyber Knight to heist and fight on their side.
We designed Cyber Knights to allow for years of expansions that would fit seamlessly into the game's existing content and features. With the proc-gen story system and Casting Director's ability to search for and match the right characters and contacts to fill any story role, a major content update like this just stirs and expands the pot that is already over-brimming with potential for new stories and twists with each run through Cyber Knights: Flashpoint.
If you are enjoying the continued stream of free new content and updates, please take a minute to leave a review to help our tiny team continue!
If you have any concern about your saved game or updates - see our diamond-plated Saved Game Policy below - no saved game is ever invalidated and all games get the Ward War immediately.
The Ward War Era
With the blessing of the New Boston Council and the UNA government, a multi-billion dollar contract has been handed down to the premiere New Boston milsec corporation - Brave Star.
The Ward War sees the milsec faction, Brave Star, facing off against the scrappy street gang, Los Zagales for control of Ward 4 and Ward 7.
New Boston is housed under the massive, mile high dome that has protected the core of the city from the nano-fallout for decades. As the worldstorms settled, a new collaboration between New Boston, the megacorps and the UNA government saw the city break new ground on the "Wards" - multiple square miles of new housing and business districts outside the dome. Protected by towering walls, low range ionized shielding and monstrous 24/7 industrial blowers that waft any nano-dust up and over them toward the ocean, the Wards allowed opened the door for almost 2 million new inhabitants to immigrate and flood into New Boston.
A decade later - the situation in Wards 4 and 7 has reached a breaking point as the Los Zagales gang now completely controls the dilapidated, sprawling and ruinous slums and habstacks. The UNA and New Boston have joined forces to sponsor the Brave Star milsec corporation to destroy the Los Zagales leadership and restore law and order to the Wards.
Out-gunned and out-funded, the situation is dire for the Los Zagales. But it is just as tenuous for Brave Star, who will need to fight an asymmetrical battle and constantly show results to their UNA sponsors or risk having the contract pulled.
Fight for a Faction, Play Both Sides, or Ignore it All
As a Cyber Knight and a major player in the underworld of New Boston, your services are in high demand by both sides of the conflict. Your Contacts will be vidding you constantly, as the developments in the struggle rage on. Brave Star knows the war can't be won in a straight fight and needs your help to locate and wipe out the Los Zagales leadership while the street gang needs you to blunt Brave Star's advances and hit them where they are not protected.
The Ward War Era is run on a score system - where each Faction is battling to reach 100% score. The conflict and events will move on its own, raising the score if you aren't getting involved. Whenever you do get involved by running a job or legwork, you'll help tip the scores for the Factions one way or another, steadily pushing someone toward a winning 100%.
The pay is good, the risk is high, and there are consequences looming for either faction. You will have to pick your opportunities to get involved. You can play both sides, you can pick a favorite, you can try to avoid it and just protect your friends - there will be winners and losers any way it goes.
Opportunities, Risks, and Rewards
The new Ward War Era comes with exciting waves of new content, let me sum up:
Once the Ward War starts, new Contacts will start to filter into the game, as you become more familiar with the leadership on either side of the War.
Brave Star and Los Zagales can offer 4 new legworks that are specifically tied to the Ward War.
Brave Star and Los Zagales can offer 4 new proc-gen mission objectives where you're thrust right into the conflict, often in full battle mode and on the clock.
The UNA and New Boston have given Brave Star full control of the skies over Ward 4; scout hovers and heavily armored military transports circle overhead constantly, always offering the threat of a dropship of Brave Star soldiers interjecting themselves unexpected.
As you support either side in the Ward War you may earn new enemies! If you support one side too much, expect the other side to put a bounty on your head and hire Head Hunters.
If you support one side enough, the leadership there can surface a Shadow Site mission against the enemy faction or against their corporate sponsors which offer unique and high-powered rewards.
Supporting one side or the other can cause major ripples of Influence and Exposure through the Factions - forcing Contacts to be Compromised or rising to Power Plays.
During the Ward War, your Contacts in Los Zagales or Brave Star also will see an option appear in their Influence Limit Breaks that let them increase their Faction's score - so feed your Contacts their Influence for all 3 meals and get cooking!
Featured Forum Discussion: Favorite Mission Types?
We've got a big discussion going in the Steam forums, asking what mission types you most enjoy and some related Qs about objective combos you'd like to see. We'd love to hear your feedback on this, so hop in and let us know: https://steamcommunity.com/app/1021210/discussions/0/809100133028451046/
7 translations are live! Next up: Simplified Chinese
In March, we released 7 translations for Cyber Knights: Flashpoint including German, Latin American Spanish, European Spanish, French, Brazilian Portuguese, Polish, and Italian.
We are now working daily on wrapping up the localization project for Simplified Chinese version of 《赛博骑士:闪点行动 Cyber Knights: Flashpoint》 with our translation partner and are excited to be sharing the game already with a small group of players who are testing it out.
If you know Simplified Chinese -
We are currently seeking players who have put in hours with Cyber Knights: Flashpoint who know Simplified Chinese and would be able to comment on and review the language's glossary and slices of translations in the game over the next couple of weeks.
If you are already versed in Cyber Knights terminology and know Simplified Chinese, please help us get the best result by joining our Discord (http://discord.gg/tresebrothers ) and pinging @Liviana about it!
For other languages -
We are continuing to look at further translation projects based on wishlists received, so thank you all for expressing your interest, posting and sharing the game. We also plan to add support for community translations when modding support is released later this year.
Our Save Game Policy and Updates
Since you'll always be seeing a lot of updates around here, we want to reiterate our saved game policy so everyone understands our commitment to your games. No saved game will ever be invalidated by an update. All new content and features will be added immediately to all saved games (with the reasonable exception of New Game options). You never have to restart if you don't want to. This is a studio commitment that we have made and kept for many years and games. We stand by it. So do not stress about the deluge of updates that is coming your way - heist on my good heisters.
v2.6.1 - MILESTONE: New "Ward War" Era
New Story Era: Ward War kicks off any time at Team Power Level 5+
Take a side in the ongoing conflict or ignore it - first Faction's score to reach 100% wins with big bonuses and penalties doled out
4 new Era-specific proc-gen mission objectives (Intercept Commander, Air Support Siege, Combat Escort, Crashed Scout Hover)
4 new Era-specific Legwork to assist either side of the ongoing conflict
New opportunities to meet up to 10 new contacts on either side of the conflict - make enemies, friends and more
Use your involved Contact's Limit Breaks to push the Ward War Era score higher for their faction
Shadow Site opportunities can become available for helping either side of the ongoing conflict
Head Hunters may be dispatched to prevent you from assist the other side of the ongoing conflict
Added new Head Hunter, the deadly Lady Niner and her shotgun volley attack crew
Adjusted timing on Specter from the Past storyline to prevent it from re-appearing again too quickly
Source
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