Update log
Full Cyber Knights: Flashpoint update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
Knights and mercs - we're dropping another huge and free content expansion today - a new Era, the Ward War! This period of time sees great upheaval in New Boston as two major factions go at each other in the Wards, each calling for your Cyber Knight to heist and fight on their side.
We designed Cyber Knights to allow for years of expansions that would fit seamlessly into the game's existing content and features. With the proc-gen story system and Casting Director's ability to search for and match the right characters and contacts to fill any story role, a major content update like this just stirs and expands the pot that is already over-brimming with potential for new stories and twists with each run through Cyber Knights: Flashpoint.
If you are enjoying the continued stream of free new content and updates, please take a minute to leave a review to help our tiny team continue!
If you have any concern about your saved game or updates - see our diamond-plated Saved Game Policy below - no saved game is ever invalidated and all games get the Ward War immediately.
The Ward War Era
With the blessing of the New Boston Council and the UNA government, a multi-billion dollar contract has been handed down to the premiere New Boston milsec corporation - Brave Star.
The Ward War sees the milsec faction, Brave Star, facing off against the scrappy street gang, Los Zagales for control of Ward 4 and Ward 7.
New Boston is housed under the massive, mile high dome that has protected the core of the city from the nano-fallout for decades. As the worldstorms settled, a new collaboration between New Boston, the megacorps and the UNA government saw the city break new ground on the "Wards" - multiple square miles of new housing and business districts outside the dome. Protected by towering walls, low range ionized shielding and monstrous 24/7 industrial blowers that waft any nano-dust up and over them toward the ocean, the Wards allowed opened the door for almost 2 million new inhabitants to immigrate and flood into New Boston.
A decade later - the situation in Wards 4 and 7 has reached a breaking point as the Los Zagales gang now completely controls the dilapidated, sprawling and ruinous slums and habstacks. The UNA and New Boston have joined forces to sponsor the Brave Star milsec corporation to destroy the Los Zagales leadership and restore law and order to the Wards.
Out-gunned and out-funded, the situation is dire for the Los Zagales. But it is just as tenuous for Brave Star, who will need to fight an asymmetrical battle and constantly show results to their UNA sponsors or risk having the contract pulled.
Fight for a Faction, Play Both Sides, or Ignore it All
As a Cyber Knight and a major player in the underworld of New Boston, your services are in high demand by both sides of the conflict. Your Contacts will be vidding you constantly, as the developments in the struggle rage on. Brave Star knows the war can't be won in a straight fight and needs your help to locate and wipe out the Los Zagales leadership while the street gang needs you to blunt Brave Star's advances and hit them where they are not protected.
The Ward War Era is run on a score system - where each Faction is battling to reach 100% score. The conflict and events will move on its own, raising the score if you aren't getting involved. Whenever you
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