Update log
Full Cyber Knights: Flashpoint update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- UI and audio
Knights, we are excited to hit a new milestone with our merc-driven storylines - now when mercs who have deactivated deltaware implants hit 60% Loyalty, storylines may begin to appear where they work with a splicer to scheme how to steal the things needed to get that one-of-a-kind implant re-activated. This update pairs with the previous "Depths of Loyalty" update from October to wrap up this set of merc-driven story content.
In translations land - we are now releasing the European Spanish translation, are announcing the upcoming Simplified Chinese translation 《赛博骑士:闪点行动 Cyber Knight: Flashpoint》and are looking for community members to help in the review process (see below). Thank you to all who have provided feedback on the other newly released translations! We've provided UI improvements where needed and accepted many suggestions.
If you are enjoying the updates and constant improvements, please take a moment to leave a review! ːsteamhappyː
Our Save Game Policy and Updates
Since you'll always be seeing a lot of updates around here, we want to reiterate our saved game policy so everyone understands our commitment to your games. No saved game will ever be invalidated by an update. All new content and features will be added immediately to all saved games (with the reasonable exception of New Game options). You never have to restart if you don't want to. This is a studio commitment that we have made and kept for many years and games. We stand by it. So do not stress about the deluge of updates that is coming your way - heist on my good heisters.
Re-Activated Deltaware!
This new type of new merc-driven storylines allows you to re-activate deltaware on those mercs that have dead weight implants installed. You may have selected this option from the merc's recruitment interview and been left with a cybernetic slot occupied by a deactivated implant. Now, by working with a splicer, these mercs have hatched a scheme to get this powerful deltaware re-activated and back into the action.
If a merc with a de-activated deltaware reaches 60%+ Loyalty and your Team Power Level is at 5 or higher, these conditions can kick off a new story trajectory and a high-risk multi-stage mission against one of the shadowy biolabs of the faction who implanted the cybernetics. You can raise their Loyalty through merc Limit Breaks for a number of long-term benefits as well.
If you are able to successfully complete the mission, the splicer and merc will complete the process and re-activate the cybernetic to unleash a one-of-a-kind and uniquely powerful cybernetic implant.
Currently these storylines are limited to mercs who have made this choice during their recruitment interview, but we will be upgrading and expanding the availability of this very cool character arc in future updates.
Spanish (ES) Released!
While the big translation release last week added Spanish (LATAM) for Latin American players, this update adds the European Spanish translation to the game. Thanks for all your support and helping us get to this exciting day!
As always, the best way to share feedback for anything in Cyber Knights remains the F10 system (or on Steam Deck, left stick click).
Your feedback is automatically tagged with your language and put into a special bucket in our system to help us categorize and process issues with translation and how the UI might not always handle extended text due to translation perfectly.
We will be processing your F10s with determination and diligence to improve the game in every way we can.
Simplified Chinese is Coming!
When we announced and launched our
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