In this update3
Full notes
Full Curse of the Deadwood update
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What changed
- Fixes
- Maps
- Performance
Curse of the Deadwood changes
Patch Notes
Enemies
Fixed a bug which could cause the first boss to disappear before being defeated
Fixed a bug with the third boss that could cause the player to lose control of Lathe & Roguard
Stability
Performance optimizations made for the Cedar Woods stages
Performance optimizations made for the Cedar Swamp stages
Performance optimizations made for the Cedar Marsh stage
Further improvements to Sprout performance
Known Issues
Some enemies may have a noticeable delay in their reaction to the player
Some shadows may appear to flicker
Continued performance improvements needed
Source
Changelog.gg summarizes and formats this update. How we read updates.
