In this update3
Full notes
Full Curse of the Deadwood update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Maps
- Balance
- Performance
Curse of the Deadwood changes
Patch Notes
Lathe & Roguard
Resolved a visual problem that was causing Lathe's face to be darker than it should
General
Adjusted grass visuals to improve look
Improved collisions on many stages
Fixed a bug that could cause the game to lock up when reloading at the start of a level
Increased the damage and damage area for the Amberblammer's Mines upgrade
Fixed a large number of flickering shadows on levels
Fixed a bug that could cause grass to flicker when behind fog and other area spanning effects
Resolved an issue with the Gravelgrinder's bullets would cause the lighting to flicker when battling the final boss
Added some final fun animations to some of the little critters in the game. Can you find them all?!
Known Issues
The grass density has the highest impact on framerate. If you are seeing consistant performance issues, try lowering the grass quality you should see a good improvement =)
Some shadows may still flicker at the edges of the screen
Source
Changelog.gg summarizes and formats this update. How we read updates.
