In this update3
Full notes
Full Curse of the Deadwood update
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What changed
- Gameplay
- Fixes
- UI and audio
- Performance
Curse of the Deadwood changes
Patch Notes
Enemies
Fixed a bug that could cause some Knot variants to not play their spawning animations
Resolved an issue that could cause sprouts not to despawn after death
General
Continued visual improvements for the newly implemented grass system
Resolved bugs on two levels that could cause certain parts of the levels to not load in after continuing from specific saves
Fixed a bug that could cause the Radiant Burst tutorial to show the same button twice
Resolved flickering shadows in multiple locations
Fixed a bug where some visual effects would appear behind the grass
Adjusted stray collisions that did not reasonably align with visible environment
Fixed a bug that caused some barriers to not lower after loading from certain save locations
Known Issues
We continue to look for ways to improve performance further
Some areas may have flickering shadows
Source
Changelog.gg summarizes and formats this update. How we read updates.
