In this update4
Full notes
Full Curry Princess GOLD update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Events
Curry Princess GOLD changes
We’re back with another dev update for Curry Princess GOLD!
If you're curious about the core gameplay systems and rules, we’ve covered them in a previous post—with a video walkthrough included. Feel free to check it out below.
🍛[Jump Improvements]
We’ve made significant changes to the jumping system. The feel of movement has been greatly improved, and it’s now much more responsive and satisfying to control. Check out this short 15-second video.
🛠️ [What We Worked on in October]
Controller input issues → Resolved completely!
Movement and jumping system improvements → Success! (See video above)
Graphics/rendering issues → Fully stabilized!
Throughout October, we focused on finally resolving long-standing issues related to input handling and rendering. We’re happy to report that these efforts have paid off—devices are now reliably detected and correctly processed, and rendering is much more stable overall.
🎮 [Upcoming Playable Events – Come Try the Game!]
We’re excited to announce that Curry Princess GOLD will be playable at the following upcoming indie game events in Japan:
Tokyo Game Dungeon 11 – February 8, 2026 (Sun)
TOKYO INDIE GAMES SUMMIT 2026– March 13–14, 2026 (Fri–Sat)↑Sorry, TIGS wasn't confirmed yet [Added 11/2]
We’ll be showcasing a significantly improved build compared to the previous demo, and we’re working hard to make sure the experience is as fun and polished as possible. If you’re in the area, we’d love for you to stop by and give it a try!
#TokyoGameDungeon11 #CurryPrincessGOLD
🐦 [And Finally, a Little Wholesome Bonus…]
As always, here’s a quick moment of calm to end things—enjoy a video of our birds relaxing in the studio.
By the way, this is the original video behind that red birb meme. Believe it or not—that’s actually our very own Gumi-chan!
Source
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