Full notes
Full Curry Princess GOLD update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello! I’m Saori from Birdkin Studio.
What changed
- Maps
- Gameplay
- Balance
- UI and audio
Curry Princess GOLD changes
Here’s the May development update for Curry Princess GOLD.
🌟Stage 5 Music, Complete
The music for Lady Snow’s stage is finished. Check out the video below to hear how it turned out!
🌟Elemental Weaknesses Added to Enemies
Elemental effects for magic — something that had been on the backburner — are finally in!
Enemies now have elemental weaknesses, and hitting them with the right magic deals extra damage. Some enemies with no weaknesses are also planned.
🌟Options Menu Debugging
The options menu was previously working in gameplay scenes, but this month the focus was on making it accessible from UI scenes as well.
The options menu can now be opened and configured correctly from every scene where it’s available.
Last update covered the Gameplay page of the options menu. This time, Audio settings and the Rebind feature (button config) have been implemented and debugged.
🌟Leaderboard Debugging and Design Revisions
Last update, the leaderboard was built and debugged for Story Mode only. This time, per-Tempo boards for both Classic Mode and Story Mode are in place, and all of them can now be browsed from a single scene.
(The video above also shows the leaderboard in action.)
🌟Closing
Development continues with the goal of making a game that’s genuinely satisfying to play. Stay tuned for the next update!
Source
Changelog.gg summarizes and formats this update. How we read updates.
