Full notes
Full Curry Princess GOLD update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello! Saori here, from Birdkin Studio.
What changed
- Maps
- UI and audio
Curry Princess GOLD changes
Here’s the June development update for Curry Princess GOLD.
This month the Mermaid stage theme came together, and the 2P modes (versus and co-op) really started taking shape.
🎁Stage 4 Theme: Done
This is the theme for the Mermaid’s Lavender stage. I can’t say too much without spoiling things, but I think I captured a mood that really fits her character. Please give it a listen in the video below.
🎁Debugging: Mummy Joe & Dragon Stages
Adjustments and bug fixes for existing stages. Specifically, I tightened up the behavior around Mummy Joe’s bombs, and the Dragon’s charge attack.
🎁System Work
I started in on the milestones (achievements). Since this game is coming to Nintendo Switch as well as Steam, I’ve built my own milestone scene that syncs with Steam’s achievement system. The underlying system is finished, so all that’s left is checking that the notification (toast) actually pops up when you unlock one. There are 88 milestones in total, by the way.
I pulled tempo selection out of the options menu and made it its own dedicated scene that you always pass through when starting a game. The reason: if you could change the tempo mid-stage, it would make the leaderboard records unfair, so I wanted to prevent that—meaning you can’t change tempo during a stage. That said, you can still reach the tempo scene from the pause menu.
🎁Versus & Co-op Modes
Versus and co-op used to share a single entry point, but I’ve now split them properly from the start so it’s clearer, and implemented separate result screens for each.
I also did 2P work on sound effects and input: making sure both players’ inputs are always assigned correctly. And since the screen is split, I’ve started on directional sound effects too, so you can tell by ear which side’s player triggered them.
🎁Closing
I’ll keep pushing development forward, aiming for a game that’s a pleasure to play. Look forward to the next update!
Source
Changelog.gg summarizes and formats this update. How we read updates.
