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Steam News1 July 20265d ago

[Curry Princess GOLD] June Development Update

Hello! Saori here, from Birdkin Studio. Here’s the June development update for Curry Princess GOLD. This month the Mermaid stage theme came together, and the 2P modes (versus and co-op) really started taking shape.

Full notes

Full Curry Princess GOLD update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello! Saori here, from Birdkin Studio.

What changed

0 fixes0 additions7 changes0 removals
  • Maps
  • UI and audio
changedThis month the Mermaid stage theme came together, and the 2P modes (versus and co-op) really started taking shape.
changed🎁Stage 4 Theme: Done
changedThis is the theme for the Mermaid’s Lavender stage. I can’t say too much without spoiling things, but I think I captured a mood that really fits her character. Please give it a listen in the video below.
changed🎁Debugging: Mummy Joe & Dragon Stages
changedAdjustments and bug fixes for existing stages. Specifically, I tightened up the behavior around Mummy Joe’s bombs, and the Dragon’s charge attack.
changedI pulled tempo selection out of the options menu and made it its own dedicated scene that you always pass through when starting a game. The reason: if you could change the tempo mid-stage, it would make the leaderboard records unfair, so I wanted to prevent that—meaning you can’t change tempo during a stage. That said, you can still reach the tempo scene from the pause menu.

Curry Princess GOLD changes

changedThis month the Mermaid stage theme came together, and the 2P modes (versus and co-op) really started taking shape.
changed🎁Stage 4 Theme: Done
changedThis is the theme for the Mermaid’s Lavender stage. I can’t say too much without spoiling things, but I think I captured a mood that really fits her character. Please give it a listen in the video below.
changed🎁Debugging: Mummy Joe & Dragon Stages
changedAdjustments and bug fixes for existing stages. Specifically, I tightened up the behavior around Mummy Joe’s bombs, and the Dragon’s charge attack.

Here’s the June development update for Curry Princess GOLD.

This month the Mermaid stage theme came together, and the 2P modes (versus and co-op) really started taking shape.

🎁Stage 4 Theme: Done

This is the theme for the Mermaid’s Lavender stage. I can’t say too much without spoiling things, but I think I captured a mood that really fits her character. Please give it a listen in the video below.

🎁Debugging: Mummy Joe & Dragon Stages

Adjustments and bug fixes for existing stages. Specifically, I tightened up the behavior around Mummy Joe’s bombs, and the Dragon’s charge attack.

🎁System Work

I started in on the milestones (achievements). Since this game is coming to Nintendo Switch as well as Steam, I’ve built my own milestone scene that syncs with Steam’s achievement system. The underlying system is finished, so all that’s left is checking that the notification (toast) actually pops up when you unlock one. There are 88 milestones in total, by the way.

I pulled tempo selection out of the options menu and made it its own dedicated scene that you always pass through when starting a game. The reason: if you could change the tempo mid-stage, it would make the leaderboard records unfair, so I wanted to prevent that—meaning you can’t change tempo during a stage. That said, you can still reach the tempo scene from the pause menu.

🎁Versus & Co-op Modes

Versus and co-op used to share a single entry point, but I’ve now split them properly from the start so it’s clearer, and implemented separate result screens for each.

I also did 2P work on sound effects and input: making sure both players’ inputs are always assigned correctly. And since the screen is split, I’ve started on directional sound effects too, so you can tell by ear which side’s player triggered them.

🎁Closing

I’ll keep pushing development forward, aiming for a game that’s a pleasure to play. Look forward to the next update!

Source

Steam News / 1 July 2026

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