In this update7
Full notes
Full Curry Princess GOLD update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Maps
- Balance
- Store
Curry Princess GOLD changes
Dev Update: Story Mode additions & Local 2-Player (Co-op + Versus)
Here are the latest work-in-progress clips. Some UI/FX are still temporary.
【Rare monsters (and veggies!)】
They move unpredictably and are hard to beat—but they’re worth big points.
In this clip I raised their spawn rate for testing; in the actual game they appear much less often.
From here on, I'll introduce the game by referencing past WIP videos.
【2-Player Mode: Co-op or Versus】
This video shows a full round of versus play, including the result screen.
Please note that several features are still placeholder/under construction.
【Story Mode: One full game cycle (video)】
From Mode Select → Story Mode top → Map intro
→ Hardy the Crimson Sorcerer (Forest) intro scene → Stage → Clear scene.
Timestamps:
2:11 Ruins Stage (2P co-op)
2:51 Mummy-Joe Stage (Dunes Stage)
【Classic Mode】
Nearly identical to the original iOS/Android version.
Collect spices falling from the sky to make curry. Pick the same color to chain.
Will you stack chains for a huge score, or rush to level up—while dodging each level’s unique hazards?
September Goals and Results
I exceeded my September goals—mainly because I was able to put in a lot more development time.
Immediate Goals
Post progress videos more regularly.
Create a proper trailer and update the store page video.
Refactor code to make it more robust.
Start Stage 6 and implement all basic elements.
Fix bugs up through Stage 5.
Keep tuning 2-Player mode.
I’m having a lot of fun building this. Thanks for following along—and feedback is always welcome!
Our family birbs :)
Kiwi the King of Polite.
Gumi the Destroyer, or the Licking Monster.
Lemon the Rubbing Monster.
Kohaku the Caller of Cthulhu.
Source
Changelog.gg summarizes and formats this update. How we read updates.
