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Steam News22 December 20256mo ago

Hello from EverMoore

Hello from EverMoore Studios - and thankyou for visiting! Who Are We? EverMoore Studios is a solo indie studios starting their journey on creating a passion project which I hope will be a part of a first person dungeon

Full notes

Full Crypts Of Carith update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello from EverMoore Studios - and thankyou for visiting!

What changed

0 fixes2 additions0 changes0 removals
  • Gameplay
addedEverMoore ChroniclesEach adventure has its own character level requirements, and you will be able to either bring over your characters from other games, or create new ones at the required levels.
addedEverMoore ChroniclesThe end goal is to ensure that all games in the series are kept in feature parity, meaning that if one game gets a new feature, then it should come to all games in the series. There should never be the need for a "Crypts of Carith 2" for example.

Crypts Of Carith changes

addedEach adventure has its own character level requirements, and you will be able to either bring over your characters from other games, or create new ones at the required levels.
addedThe end goal is to ensure that all games in the series are kept in feature parity, meaning that if one game gets a new feature, then it should come to all games in the series. There should never be the need for a "Crypts of Carith 2" for example.

Who Are We?

EverMoore Studios is a solo indie studios starting their journey on creating a passion project which I hope will be a part of a first person dungeon crawling renaissance of sorts.

I am a 15 year veteran of the games industry, and I have worn many hats in my time.

Solo Studio?

For now, EverMoore Studios is a solo venture. I am getting help from friends and ultimately want to be able to hire, especially artists, to help grow both the studio and the series.

EverMoore Chronicles

The EverMoore Chronicles is a series of adventures or "Modules" of sorts which enables players to approach the series in whatever order they feel like.

Each adventure has its own character level requirements, and you will be able to either bring over your characters from other games, or create new ones at the required levels.

The end goal is to ensure that all games in the series are kept in feature parity, meaning that if one game gets a new feature, then it should come to all games in the series. There should never be the need for a "Crypts of Carith 2" for example.

Non-Linear Series

You don't have to play the games linearly, you can pick up and play whichever one you like the look of. They are self contained adventures, but are all linked by a greater narrative.

But if you want to start at the first one, and follow them all the way through, you can!

How long has Crypts of Carith been in development?

Around 2 years part-time, alongside having a small child...

I got made redundant at the end of October 2025, and hope to be able to at least get Crypts into early access sometime during 2026.

Platforms

I'm currently developing for PC and Switch, I have access to a PS5 dev kit and Xbox is currently in progress. I've always wanted a game like this on console, so I want to make sure it works on both Mouse and Keyboard and Controller.

Got any questions? Please let me know here, or join the discord :)

Source

Steam News / 22 December 2025

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