Full notes
Full Conquest of Elysium 5 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- Compatibility
- Fixes
- UI and audio
Conquest of Elysium 5 changes
This update fixes some bugs and minor issues and adds a few new capabilities for modders. The scrollbars in the game can now also be controlled by the Home/End keys to jump straight to beginning or end.
General
Swamp Soul now destroys swamp on its first incarnation too
Floating units on ships no longer displaces ordinary units
Decaying units could damage swallower
A group of commander could fly up even if only one of them could fly
Don't put the Kobold's traps on ice squares
Pale One castle battle map had too much grass
Support for portrait mode resolutions
Fix for battle log sometimes popping up after performing a special power
Immortals who die will get rid of sentry mode
Could steal units from stupid commanders
Aquatic units will no longer drown in ports and bridges
Decay spells will no longer target unaging units
Bring up keyboard when entering player name on Steam Deck
Scrollbars can be controlled with Home/End too
Minor performance improvement for main map screen
Typo and stat fixes
Modding
New event command: reveal
New terrain group -117 = infernal plane
New ritual command: noplanereq
Source
Changelog.gg summarizes and formats this update. How we read updates.
