Full notes
Full Conquest of Elysium 5 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- UI and audio
- Workshop
Conquest of Elysium 5 changes
There most important fix for this release is that it should now be possible to load saves from game that have run over 1000 turns. There are also a bunch of minor fixes, including some for modders.
General
It was not possible to load game over 1000 turns long
Fix for potential crash when an enemy is eliminated in network game
Fix for network server crash if failing to write a file
Fix for some spells (e.g. tangle vines) not being cast sometimes
Fix for slightly incorrect popup about enemy army contents
Sage guild lost library gold bonus when upgraded
Changed powers for the Great Archon
AI sailing fix
Stat, typo and sprite fixes
Modding
Max nbr of workshop items increased to 500, again
Fix for #darkbless not working on magic items
Class modding didn't end properly and could be affected by later commands
Source
Changelog.gg summarizes and formats this update. How we read updates.
