Full notes
Full Conquest of Elysium 5 update
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What changed
- Fixes
- Gameplay
- Server
- UI and audio
- Workshop
- Maps
Conquest of Elysium 5 changes
This is mostly a bug fix update. Most notable is a fix for a game crash that could occur when very very large armies didn't fit on the battlefield and a fix to the long range penalty. Normal bows, crossbows and slings should get a damage penalty if they fire further than half their maximum range. This penalty didn't work work properly and now that this has been fixed, normal ranged weapon units will be slightly less effective than before. This has no effect on magic or monster attacks, as they don't have any range penalty.
General
Fix for game crashing with "Out of space on bg" message
Range penalty for archers didn't work, fixed
Fix for planar immortality of some High Priestess summons
Mage would not cast Mass Combustion if many friendly units nearby
AI player could stop receiving income if first teammate was eliminated
Emperor in the Empire society now got his proper name
Queen of the Deeps could be killed by hateful fire giants
Fix for Faery Paths targeting unknown square
Make sure background is correct after ant hill creations
Some morale checks were vs strength instead, fixed
Fix for cloaked named square
Fix for cloaked square with fungus/herb/weed income
Better file handling error messages
Fix for failed summoning fights in network games
Legion of Gods was without memorized spells when newly hatched
Never show more than the first 2000 games in network lobby
Miasma now expires if swamp disappears
Stat and typo fixes
Modding
Max number of workshop mods increased 200 -> 500
Make sure background is correct after alter terrain events
Map editor 'remove fancy terrain' now keeps impassable mountains
Fixed various issues with 'remove fancy terrain'
Source
Changelog.gg summarizes and formats this update. How we read updates.
