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Steam News27 April 20262mo ago

Conquest of Elysium 5.37

This is mostly a bug fix update. Most notable is a fix for a game crash that could occur when very very large armies didn't fit on the battlefield and a fix to the long range penalty.

Full notes

Full Conquest of Elysium 5 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes0 additions5 changes1 removal
  • Fixes
  • Gameplay
  • Server
  • UI and audio
  • Workshop
  • Maps
fixedThis is mostly a bug fix update. Most notable is a fix for a game crash that could occur when very very large armies didn't fit on the battlefield and a fix to the long range penalty. Normal bows, crossbows and slings should get a damage penalty if they fire further than half their maximum range. This penalty didn't work work properly and now that this has been fixed, normal ranged weapon units will be slightly less effective than before. This has no effect on magic or monster attacks, as they don't have any range penalty.
fixedFix for game crashing with "Out of space on bg" message
fixedRange penalty for archers didn't work, fixed
fixedFix for planar immortality of some High Priestess summons
fixedFix for Faery Paths targeting unknown square
fixedSome morale checks were vs strength instead, fixed
Max number of workshop mods200500Max number of workshop mods increased, buff

Conquest of Elysium 5 changes

fixedThis is mostly a bug fix update. Most notable is a fix for a game crash that could occur when very very large armies didn't fit on the battlefield and a fix to the long range penalty. Normal bows, crossbows and slings should get a damage penalty if they fire further than half their maximum range. This penalty didn't work work properly and now that this has been fixed, normal ranged weapon units will be slightly less effective than before. This has no effect on magic or monster attacks, as they don't have any range penalty.
fixedFix for game crashing with "Out of space on bg" message
fixedRange penalty for archers didn't work, fixed
fixedFix for planar immortality of some High Priestess summons
fixedFix for Faery Paths targeting unknown square

This is mostly a bug fix update. Most notable is a fix for a game crash that could occur when very very large armies didn't fit on the battlefield and a fix to the long range penalty. Normal bows, crossbows and slings should get a damage penalty if they fire further than half their maximum range. This penalty didn't work work properly and now that this has been fixed, normal ranged weapon units will be slightly less effective than before. This has no effect on magic or monster attacks, as they don't have any range penalty.

General

  • Fix for game crashing with "Out of space on bg" message

  • Range penalty for archers didn't work, fixed

  • Fix for planar immortality of some High Priestess summons

  • Mage would not cast Mass Combustion if many friendly units nearby

  • AI player could stop receiving income if first teammate was eliminated

  • Emperor in the Empire society now got his proper name

  • Queen of the Deeps could be killed by hateful fire giants

  • Fix for Faery Paths targeting unknown square

  • Make sure background is correct after ant hill creations

  • Some morale checks were vs strength instead, fixed

  • Fix for cloaked named square

  • Fix for cloaked square with fungus/herb/weed income

  • Better file handling error messages

  • Fix for failed summoning fights in network games

  • Legion of Gods was without memorized spells when newly hatched

  • Never show more than the first 2000 games in network lobby

  • Miasma now expires if swamp disappears

  • Stat and typo fixes

Modding

  • Max number of workshop mods increased 200 -> 500

  • Make sure background is correct after alter terrain events

  • Map editor 'remove fancy terrain' now keeps impassable mountains

  • Fixed various issues with 'remove fancy terrain'

Source

Steam News / 27 April 2026

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