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Results phase one of beta testing
Hello car enthusiast! Alright, the first stage is behind us! Thank you to everyone who played, broke things, wrote reports, and patiently answered our questions. We read every single message — and sometimes laughed, som…
CCD 2.0 launched closed beta!
Greetings to you, car enthusiasts! 🚀 City Car Driving 2.0 CLOSED BETA is now live The driving simulator we've been working on for so long is finally in the hands of our first testers. Right now, we're running the first…
Game update journal #7
Two weeks ago, we shared the Early Access trailer for our game. What did you think? Share your impressions in the comments: What felt missing? What would you like to see? What are you hoping for from the game? In this i…
Game Update Journal #6
There were quite a lot of smaller fixes this time around, but as you know, it’s the little details that come together to create full-fledged mechanics and give the city that feeling of being truly alive. We also see how…
Game Update Journal #5
This period may not have been the loudest one, but it was an extremely important month for the project. We focused on polishing interactive objects, improving the UI, and fixing technical details that make the game feel…
HAPPY 2026 NEW YEAR!
This year has been truly important and eventful for our team. We worked hard, made tough decisions, fixed and reworked many things, and step by step moved closer to the game we want to share with you. City Car Driving 2…
Game Update Journal #4
This period has been especially busy with improvements to environments, vehicles, and the interface. We’ve been deeply focused on level art, fixing technical issues, and polishing the overall user experience. Here’s wha…
Game Update Journal #3
November turned out to be incredibly productive: we fixed dozens of bugs, expanded the environment, enhanced both visuals and audio, and focused on optimization. Here’s what we’ve accomplished 👇 What We Did in November…
City Car Driving 2.0 is postponed to April 2026
We want to be completely honest and open with you about something many of you have probably already guessed. City Car Driving 2.0 is being postponed to April 2026. Why did we make this decision? At this point, the follo…
Game Update Journal #2
Let's share what we've done over the past month. Add City Car Driving 2.0 to your wish list! 🔧 What you did in September: The embankment model has been adjusted for an extended road, and it has become more spacious. We…
Official Discord and Telegram!
You’ve been asking for it - and we’ve finally done it! Our community now has two brand-new hangouts: - The official Telegram channel - Our very own Discord server Why check them out? 📱 On Telegram, you’ll get quick new…
Game update journal #1
Add City Car Driving 2.0 to your wishlist! Here’s what we wrapped up in August 2025 Fixed all wind bugs on small vegetation - no more “dancing bushes”! Resolved 6 major level art issues - the locations’ architecture now…
Developer diaries #55
Since we first started sharing the behind-the-scenes of development, quite a bit of time has passed. We’ve talked about physics, simulations, effects, weather, roads, and much more. Every entry was our way of opening th…
Developer diaries #54
This time, we're diving a bit deeper under the hood-or more precisely, under the wheels. Our goal was to make the roads in the game feel truly alive: dry dirt roads kick up light dust, rain-soaked trails fling mud in al…
Developer Diaries #53
New Questions When's the beta test or how do we get in? We'll announce details before release. Selection will be via a special application form. Key requirements: Attention to detail Meticulousness Love for the autosim…
Developer diaries #52
Hey Car Enthusiasts! In these diaries, we'll talk about an enhancement that will make driving in rainy weather even more realistic. We've significantly improved the behavior of raindrops on your car's windshield – they…
Developer diaries #51
The first step is setting up a base pose. This pose sets the tone for the entire animation and serves as a foundation for all future movement. Next comes the step-by-step refinement of motion. We add keyframes: the move…
Developer diaries #50
Now, in this milestone 50th edition, we're excited to present an updated look at our virtual city. We've prepared fresh screenshots showcasing how the game's world has evolved across various locations and different time…
Developer Diaries #49
We’ve put together a collection of answers to the most common and important questions, added some new ones, and of course, brought back a few you might’ve missed. New Questions Will each car have its own unique engine s…
Дневники разработчиков #48
Here's what we've been working on: 🔹 Instancing with Merge - Batch We use the Merge - Batch tool to combine repeated scene elements into instances. This significantly reduces system load and improves loading times. 🔹…
