City Car Driving
Steam News 6 March 20262mo ago

Game Update Journal #6

There were quite a lot of smaller fixes this time around, but as you know, it’s the little details that come together to create full-fledged mechanics and give the city that feeling of being truly alive. We also see how…

Update log

Full City Car Driving update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

5 fixes0 additions9 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Workshop
  • Performance
changedWe also see how eager many of you are to finally see more gameplay footage. So in this issue we’re happy to share a short clip with you - and there will be more video material coming very soon.
fixed🔧 What we've done recentlyFixed a bug with the diesel fuel indicator.
fixed🔧 What we've done recentlyFixed uneven road wetness near the market area - rain now behaves correctly in that section.
fixed🔧 What we've done recentlyFixed post-processing issues on Low graphics settings - an important improvement for lower-end PCs.
fixed🔧 What we've done recentlyFixed several bugs related to the player’s vehicle.
changed🔧 What we've done recentlyAdjusted the road layout along the service station in the coastal district - traffic flow there now feels more natural.

There were quite a lot of smaller fixes this time around, but as you know, it’s the little details that come together to create full-fledged mechanics and give the city that feeling of being truly alive.

We also see how eager many of you are to finally see more gameplay footage. So in this issue we’re happy to share a short clip with you - and there will be more video material coming very soon.

For now, here’s what we’ve been working on 👇

🔧 What we've done recently

  • CosmeticPerformed a large round of level-art bug fixingthe city now looks cleaner and more consistent.
  • Fixed a bug with the diesel fuel indicator.

  • CosmeticFixed uneven road wetness near the market arearain now behaves correctly in that section.
  • Fixed post-processing issues on Low graphics settings - an important improvement for lower-end PCs.

  • Fixed several bugs related to the player’s vehicle.

  • Adjusted the road layout along the service station in the coastal district - traffic flow there now feels more natural.

  • Updated the visual style of the navigator.

  • Fixed route line display issues.

🎨 Interfaces & Visual Improvements

We continue polishing the in-game interfaces and mobile apps:

  • Improved the"Fines"application.

  • Reworked the loading animation for apps in the in-game phone.

  • Performed overall UI polishing.

  • Made adjustments to the Paint Workshop interface.

  • Refined the Police Station interface.

We also evaluated the visual quality of time-of-day and weather transitions to ensure they look as smooth and natural as possible.

Stability is our top priority at this stage of development. Our team is double-checking even the smallest details. Ongoing testing focuses especially on key gameplay areas. Now we continue working on the final polishing.

🥚 Easter Egg

In this issue we've hidden a small hint. If you find it - let us know in the comments 👀

And that’s it for Game Update Journal #6.

Thank you for continuing to follow the development, read our updates, and support the project ❤️

P.S. If you like what we're building, consider adding the game to your Steam wishlist - it's the best way to support the team.

See you in the next update! 🚗

Source

Steam News / 6 March 2026

Open original