Update log
Full City Car Driving update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello car enthusiast!
Extracted changes
- Gameplay
- Fixes
- Performance
- UI and audio
- Store
Alright, the first stage is behind us!
Thank you to everyone who played, broke things, wrote reports, and patiently answered our questions.
We read every single message — and sometimes laughed, sometimes facepalmed, and sometimes started fixing things on the fly. Without you, this stage truly wouldn’t have made sense.
Below is what we heard, what we’re already fixing, and what we’re taking into development.
What we gathered:
240 hours of gameplay, two dozen detailed reports, and several hundred bug reports. That was enough to spot patterns — where the game has real issues, and where there’s room to grow.
What we’re fixing first:
🎮 Wheel & Force Feedback support
For most players, the game wasn’t recognizing the wheel — which was especially painful for Moza models. Honestly, we feel a bit embarrassed: a sim without proper wheel support just isn’t what we set out to build. So it’s priority #1. Already fixed — native support for popular brands is currently in testing.
📉 FPS drops & microstutters
Especially when entering the city — a sticking point for almost everyone. The team is rewriting asset loading and memory management. Goal for the next stage: stable framerates on recommended settings.
What we’re improving:
Mirrors
Current reflection quality is a compromise between visuals and performance, and we know the compromise currently leans too heavily toward performance. A full upgrade is planned for the first major patch. Interim improvements will arrive sooner.
What we’re taking from your ideas:
🎵 Custom radio
Your own tracks and internet stations — it’s happening.
🚦 More “alive” traffic
Hazard lights, headlight flashes, short honks — little details that make a city feel real. We agree, we’ll add them.
🎧 Spatial audio
River sounds, café chatter, tunnel echoes — we’re working on making the city sound as detailed as it looks.
What you liked:
In short: exactly what we bet on. Plus a few surprises we didn’t see coming.
🚘 Cabin detail
Testers mentioned they just wanted to sit back and look around. For us, this is probably the best feedback we could get — because the hours poured into interiors aren’t always obvious from the outside. Turns out, they really show.
🚗 Traffic behavior
In most situations, the AI behaves logically and predictably. We’ll keep increasing the complexity, but the foundation works.
📦 Cargo loading mechanic
No one expected hauling boxes into the cargo bed to be this addictive. But it is. We’ll keep developing it.
🔑 Pre-trip preparation
That “this is a sim, not an arcade” feeling is exactly why we’re doing this.
How to stay in the loop:
Turn on page notifications so you don’t miss the next stage announcement. Share your ideas in the comments or DMs — we read every single one.Until the next stage.
CCD Team 🛠
[dynamiclink href="https://store.steampowered.com/app/2327720/City_Car_Driving_20/"]
Source
