City Car Driving
Steam News 30 May 202511mo ago

Developer diaries #51

The first step is setting up a base pose. This pose sets the tone for the entire animation and serves as a foundation for all future movement. Next comes the step-by-step refinement of motion. We add keyframes: the move…

Update log

Full City Car Driving update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes2 additions1 change0 removals
  • Gameplay
changedThe first step is setting up a base pose. This pose sets the tone for the entire animation and serves as a foundation for all future movement.
addedNext comes the step-by-step refinement of motion. We add keyframes: the movement of the body, arms, legs, and head. This is where the animation starts to take shape and gain personality.
addedThen come the micro-movements - breathing, subtle shifts in posture, gentle weight transfers. It’s these small touches that add depth and create a real sense of presence.

The first step is setting up a base pose. This pose sets the tone for the entire animation and serves as a foundation for all future movement.

Next comes the step-by-step refinement of motion. We add keyframes: the movement of the body, arms, legs, and head. This is where the animation starts to take shape and gain personality.

Then come the micro-movements - breathing, subtle shifts in posture, gentle weight transfers. It’s these small touches that add depth and create a real sense of presence.

Our goal is for you to feel, as you drive through the city, that you're surrounded not by a set of polygons, but by real people going about their day. We want the streets to feel alive, not static or mechanical - like a truly lived-in space.

As always, we’d love to hear your thoughts in the comments. Let us know what you think - your feedback means a lot to us!

You can find out more about the upcoming City Car Driving 2.0 on its Steam page.

Source

Steam News / 30 May 2025

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