City Car Driving
Steam News 26 December 20254mo ago

Game Update Journal #4

This period has been especially busy with improvements to environments, vehicles, and the interface. We’ve been deeply focused on level art, fixing technical issues, and polishing the overall user experience. Here’s wha…

Update log

Full City Car Driving update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

7 fixes2 additions5 changes0 removals
  • UI and audio
  • Gameplay
  • Fixes
  • Maps
  • Performance
changedThis period has been especially busy with improvements to environments, vehicles, and the interface. We’ve been deeply focused on level art, fixing technical issues, and polishing the overall user experience. Here’s what we’ve been working on 👇
addedWhat we’ve done during this period:Added new safety island models .
fixedWhat we’ve done during this period:Fixed major driver positioning bugs .
fixedWhat we’ve done during this period:Fully resolved issues related to: Hangug Eclauto electronics Hangug Eclauto suspension Ulgares Groberolf electronics Ulgares Folk electronics
fixedWhat we’ve done during this period:Fixed vehicle-specific bugs for: Amarok Eclauto
fixedWhat we’ve done during this period:Resolved all sound-related issues for Ulgares Folk .

This period has been especially busy with improvements to environments, vehicles, and the interface. We’ve been deeply focused on level art, fixing technical issues, and polishing the overall user experience. Here’s what we’ve been working on 👇

What we’ve done during this period:

  • Completed a major first-quarter level art pass, carrying out a large-scale environment revision.

  • Created custom terrain in the bridge construction area and refined its interactive elements.

  • Added new safety island models.

  • Fixed major driver positioning bugs.

  • Created a rig and animations across all player vehicles.

  • Fully resolved issues related to:

    • Hangug Eclauto electronics

    • Hangug Eclauto suspension

    • Ulgares Groberolf electronics

    • Ulgares Folk electronics

  • Fixed vehicle-specific bugs for:

    • Amarok

    • Eclauto

  • Resolved all sound-related issues for Ulgares Folk.

  • Fixed all defects in the location map widget.

  • Addressed weather and shadow-related bugs.

  • Also fixed issues in:

    • Bar

    • Service Station

    • Gas Station

    • Car Wash

Performance and testing:

  • Conducted internal stability checks after large-scale environment and UI updates.

  • Verified and processed fixes across key gameplay areas and objects.

  • Tested asset integrations and ensured correct behavior of interactive zones.

🥚 Easter egg of this update:

In this update, we didn’t just fix bugs - we reworked key parts of the city, from the bridge construction zone to the player’s garage. Many areas are now not only cleaner visually, but also more stable overall.

👋 See you in the next update!

That wraps up the fourth issue of the Game Update Journal.

Thank you for following the development, sharing your feedback, and helping us make the game better ❤️

If you’d like us to dive deeper into a specific mechanic in the next issue, let us know in the comments.

P.S. If you like what we’re doing, please add the game to your Steam wishlist - it’s the best way to support us.

Source

Steam News / 26 December 2025

Open original